Big Infinity's Recent Forum Activity

  • scirra.com/tutorials/1042/h ... ize?page=1

    If you don't lock orientation, the game should flip when the phone is flipped.

  • Yes. The no votes don't count. Sorry to all of the trolls out there. LOL.

  • Hey all. Right now I'm a one man design studio but if things go well I might grow! I've been messing with c2 for about 2.5 years now and recently released my first game on google play (look for "Star Zombies: Strange Galaxy" if you're interested). Nice to meet you all!

  • I don't mind the splash screen. It only plays for a couple of seconds when my game is loading. They deserve props for making a good export option for us HTML5 game designers.

  • Also, most of my questions have been answered in the cocoon.io forum: forums.cocoon.io

  • part12studios - yes there is a good tutorial on the subject by Andy Reitberger. I can't post links yet but here it is: shatter-box.com/knowledgebase/c ... nstruct-2/

  • I exported to google play with cocoon.io. It took some trial and error but everything seems to be working well and performance is pretty good too. Using canvas+ only added 6 mb to my cordova install size so my game ended up only being 10mb!

  • helped me figure it out. The problem what that I didn't have highdpi displays enabled. Also, minifying the script broke my use of the cocoon canvasplus plugin.

  • So is there a way to alter the c2runtime.js file after it's minified? I am wanting to turn the cocoonlazyload feature off and, after minification, I can't figure out how to do it. My other question is, is there a way to minify the script AFTER you've exported? Thanks for any help.

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  • I tried it. The performance wasn't good enough and too many sound issues.

  • Anyone?

  • So I made my new game, Star Zombies: Strange Galaxy and released it on Google Play yesterday.

    play.google.com/store/apps/deta ... tarzombies

    I was able to try it on 2 devices that I own and it worked perfectly. So far I've heard from 2 different people that it isn't working on theirs. It's a very simple game with very simple plugins. The only plugins I've used on the cocoon.io side are the inappbrowser and the canvas+ plugin for android. On the Construct 2 side my game is very simple as well. The only Cocoon plugin I used there is the Canvas+. I have touch, local storage and audio objects. I use a few text objects and sprite fonts.I also use Spriter for my animations. I'm wondering what the problem could be. Any ideas? I would love if a few of you might be willing to try my game out. Just install and try it out and uninstall if you want. I'm trying to figure out why it works on some devices and not others. I know, of course, that it won't work on x86 processors but I'm wondering why some ARM devices seem to be having a problem too. Any help is MUCH appreciated! Also, if someone could help me out and post the actual link, that'd be great! Thanks.

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Big Infinity

Member since 19 Aug, 2015

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