They are definitely possible in C2--it's actually a pretty fun engine to make stuff like that in. It's only fun, though, once you're able to conceptualize and execute a lot of complex, interlocking systems. My game (in my sig) is a lot more like a Zelda game than Shining Force, but you should get the gist of it. There's also a lot of content creation involved, which can be daunting at times. As far as lack of tutorials, it might be the complexity of the task or relative inexperience with other genres. I'm not sure. I plan on posting a bunch of them whether finish my game, but finishing the game is my priority until then.