Dobandon's Recent Forum Activity

  • Thank you smitchel and Thank you Ashley for helping with that part.

    I better read some more of the manual.

  • <img src="http://i.minus.com/iIQsAdcV2fHPD.png" border="0" />

  • Wait no that didn't do it.. try moving your character, the object moves away from the mouse still...

  • Hi

    I have another small little problem, when you set the object to position on the mouse, it doesn't want to stay on the mouse when moving, any chance on fixing that.

    dl.dropbox.com/u/17731970/Rotaryplatform%20one%20issue.capx

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  • Thank you very much,

    But using that method will still count for competition?

  • there you go I want that text in the corner to stay there when moving.

    dl.dropbox.com/u/17731970/Rotating%20platformer.capx

  • By any chance anyone know how to get when an object on parallax 0,0 layer and you add it to the rotation example that you get with construct 2 , the parallax layer doesn't follow the screen, I even tried to set the angle of the object to go the same way as other objects, but it did not work, anyone know how to fix the problem.

  • I'm working on a world game, that's all I'm going to reveal, I'm buying construct 2 tomorrow too so I'm able to stand a chance in this competition xD

  • Thanks for the comment.

    It is going to have survival mode on it, which you have to defend the base but it might be a while until that's released.

    It is the start of the game I guess I wasn't meant to be expecting much comments on it.

    There was a tank game in arcade released, I mean it's a simple game and there is nothing unique about it, apart from its just futuristic, I played many of those and It was featured in arcade.

    But I will probably leave this project for a while and try create a game for competition.

  • Thank you for comment.

    Well it's not exactly meant to be fun. It's meant feel realistic, but I guess it's not worth to continue as it's not exactly special.

    I will make 1 or 2 levels and release it in arcade.

  • Great no more replies, I guess it's not that good.

    But I'm carrying on as I think it is definitely a good project.

    If someone doesn't mind telling me why maybe it's not that good, I'm here to improve. I haven't seen another good tank game apart from that new tank game in arcade.

    Changes:

    Tutorial Redesign

    • Handling Increased,
    • Machine Gun Ammo Boxes
    • Cannon Ammo Boxes,
    • Rotate the tank when not moving,
    • Water Slow Down.
  • Thanks for comment,

    I will definitely try to achieve the best possible environment for it, this is a tutorial so I will try release level 1 which should be more detailed hopefully. Turning in the spot will go on my list as well as I believe tanks can do that so I will be looking into adding that.

    I guess my sound was low down then when I was making it as I didn't fully half the sound level.

    Yeah I'm very happy with construct that was able to let me do what I wanted. Especially I like the shaking of the screen after shooting. The smoke and the tracks I think add in the realism.

    A thing will definitely improve is mines as I think they don't look that well and more AI, which will be coming up in levels ahead.

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Dobandon

Member since 1 Nov, 2011

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