Dobandon's Recent Forum Activity

  • Anyone want to comment to tell me what's bad with it or people don't know how to play it or just don't want to comment?

  • Recommended To read the Control Page*

    <font size="4">Play on Arcade</font>

    <font size="4">Play Buildvival - DropBox</font>

    I would like to present Buildvival 2.0. It's a rotating world platformer game where you collect resources to build your weapons and blocks to survive the night. Day and Night lasts 240 seconds, which means 2 mins of day time and 2 mins of night time. The game is over 350 events so it was quite a lot of work and testing, so many chances there will be quite a bit of bugs and that's where I need you guys and your feedback. I can't do graphics so there my best attempt.

    Works best in Google Chrome, although the sound in Chrome 17 doesn't work properly, it works in FireFox and IE9 but it varies on performances.

    I have a blog for it, whatever happens after this competition if it wins or doesn't I will carry on with this game improving it and adding much more to it. Click on the image above to go to the blog, I'll try update that over the weekend.

    This will obviously be on arcade as well. There is quite a lot of explaining to do to tell about the game, you will have to play to find out what each thing does, so mainly gather, build and survive on rotating circular world.

  • Worked well for me too, 64 Bit windows 7 at 60 fps all time.

  • Aww I was finishing up for the competition but I guess that will give me extra time to improve. Can't wait for the new version.

  • Worked fine on Windows 64 Bit - Nvidia GTX 460, it told me it was up to date and I recently updated it, so yeah good job.

  • I say pretty simple game you obviously need more detail to the game or otherwise you won't get much feedback from here anyway, it's just a regular jumping game. Well I only got to see up "This is called Perfect Jumping" but I can't actually make it, tried it about 20 times and just couldn't make it onto the first jump. Whatever shooting does, well I didn't get to use it, your shooting way to fast, so you might want to have it set every so many seconds.

  • I didn't say anything about a link smitchell I have clearly stated "in some sort of way" I personally won't be keeping the link or if I will I'll just edit the CSS to make it nicer but there are other ways to show support by even have an image in game.

    I also didn't say that you "have" to have the link, but I think they have done a fantastic job and they deserve to get bigger. Please don't make it into a big deal, I didn't force anyone to do anything.

  • I think even if you buy the licence you should show that the game is created by Construct 2 in some sort of way, I think construct 2 deserves to get that bit of advertisement to boost there audience.

  • Well Done, it was a great year for construct 2!

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  • Aww right.. Thank you, Didn't realise that, false alarm.

  • Sorry was on the ipad when typed that

    there

    dl.dropbox.com/u/17731970/boolean.capx

  • I know this is small, but in my game, could confuse people, I was wondering is it a bug while using toggle boolean, on the first go on clicking with a left mouse button for example on object, it takes 2 clicks with the same button to start off, while the rest of the time it's just one click to toggle on and one click for off.

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Dobandon

Member since 1 Nov, 2011

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