TELLES0808's Recent Forum Activity

  • The time is not the same, it depends highly on the hardware it's running, e.g. access speed to the data, ram, processor, etc.

  • It was a little challenge =]

    Something like Sprite Lamp effect as an behavior sounds good? As a 2D tool, texture is not Our priority, but making it easy to implement could be very nice.

    Think about creating a player or enemy sprite and then setting the Sprite Lamp behavior, opening a new window where you're able to place at least 4 shadow textures, also, being affected by any source of light and making its shadow and depth visual like the original Sprite Lamp did.

  • You can setup an instance variable inside it and while creating it, use in the subsequent action another action to setup this variable.

    If you called this instance variable as ID, it should be something like this:

    Condition meet;

    ------------------------ Action:--System.Create SpriteA at Later B on X,Y;

    -------------------------------------Set instance variable SpriteA.ID to 1;

    Now, when you want this item, you can check its SpriteA.ID and make anything with it after this check, because you filtered it and included it to the event, else, any SpriteA on the screen could be picked.

    Another way is filtering by its SpriteA.UID, but this way you'll not be able to know where it was created and keep tracking it's order, etc.

  • > I used variables and text in a specific event-sheet, triggering them on purposes. It's easy to translate later, easy to manipulate the event-sheet out of C2 (it's a xml), easy to follow and organize (just drag and drop), easy to change, and it's visual, searchable, fast =]

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    Really? Sounds interesting, how did you associate the variables with dialog lines in a readable way?

    The "2" on the end mean it's the second available language, "English", translated by my brother.

    I'll be working into this game next year to release the full version. It's already green-lit on Steam. The mechanics behind dialogues are extremely simple.

    Keep a track of your dialog sequences and events and when necessary, trigger the talking action and set the text with the desired variable.

    The talking system trigger once for each dialog sequence while the currently variable is true, it avoid the waste of memory.

    My next goal will be make a type-letter-by-letter system with a shortcut system, so, when the player double tap the screen it will write the entire sequence at once.

  • [quote:229lbrif]Do you want a feature to check steam key? or fight against piracy?

    Both, if possible

    33% or more would be an awesome discount and make me able to buy it

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  • I used variables and text in a specific event-sheet, triggering them on purposes. It's easy to translate later, easy to manipulate the event-sheet out of C2 (it's a xml), easy to follow and organize (just drag and drop), easy to change, and it's visual, searchable, fast =]

    Subscribe to Construct videos now
  • Hi Bro, I have a few questions before buying:

    • I can know if the game is running with a valid steam license?
    • I'll be able to save to the steam and recover the save from steam?
    • Leader-board is supported?

    the discount on Christmas Day will be huge? =D

  • If the player is out of the floor layer, it will seems like he is jumping because the layers tremble while shaking the camera, specially when the layers are with different parallaxes, it's simple, just place the player on the floor layer.

  • on land spawn smoke on player point "foot"

    also make sure to do a point called foot in your player. =]

  • Oh, I see the issue now. Doing the player in the same layer of the "ground" should fix it so.

  • Double check your events, you may be making the object jump while shaking the camera, because the two have nothing to do with each-other.

    If everything is fine and you can reproduce it in a very simple sample file, you may need to make a topic in the bug reports identifying the problem.

    So, again, while you make the action to shake your screen, check if in any circunstancie it's possible to trigger a jump or moving anything more than the camera.

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TELLES0808

Member since 27 Oct, 2011

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