GenkiGenga's Recent Forum Activity

  • That was prety cool Dado,

    The effect when you kill the enemy is cool, movement was smooth, instructions are nicely put beside the game if one ever needed to use them.

    I noticed the sounds were muted when i first started the game, are you planning on updating them soon? I really liked the music - how it slowed down when you were almost dead, chugging the potion was a really cool sound effect too. However that one sound you hear the most (when enemies die) sounds like it is coming from an Atari!

    Maybe replace that sound with a more cat-like sound.

    Keep working on it and like Anthony, Im looking forward to more.

  • looking good as a starting point,

    are you going to have full stages or is it going to be a 'beat the wave' of enemies style game?

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  • Well that was pretty different!

    Some work is needed on the control side - (I would have loved to use AWSD for movement, as my hand was naturally there to reload and use the bat etc).

    But on the plus side, it very satisfying using that shotgun. The sound is excellent and reloading was fun. Smashing heads like they were letter boxes was cool as well. Spooky graphics :)

    Unless your dead set on keeping fullscreen an option i would suggest using a fixed resolution that fit your graphics.

    Keep working on this, look forward to testing the next version.

  • Hey Dk,

    You could have your complete stages on seperate 'layouts' - and then transition between layouts when the stage is completed.

  • Create a variable 'dragged'.

    Add 1 to it when the character is being dragged.

    Dragged = 1 -> Set solid - disabled.

  • I agree - that is really impressive, thanks for sharing the cap

    Edit: The eventing is so short! Though i dont think ill be understand it for a while, lol.

  • I tried to dl the cap but it comes up as a page of scripting instead.

    Did you save your project as a single file? - and then make a public link of that file?

  • Fair enough, i would like to say post your cap.x and i'll take a look but i have 0 experience at this point with multi screen support.

    Best of luck figuring it out - make sure to check all the relevant posts re the issue (im sure your doing/done that already).

  • That was different! Its almost like mini golf the way you need to control your shots.

    When i first loaded it up and was reading your instructions i was getting a bit of information overload - but once i started firing it was very fun.

    I really like the way the enemies died, kind of like a combination of exploding/imploding. Nice to watch.

    It is hard to give suggestions because its very original - but one thing i would love to see is : on your first couple of shots you get predictive lines to see exactly where the missle will go (It just helps to get used to the way the gravity affects the missle quicker).

    Kind of like at the beginning of Puzzle Bobble - youtube.com/watch

    No idea how hard it would be to implement though.

  • Haha no worries Jon - and i definately know the feeling.

    Ive been consumed for 2 months :)

  • No worries at all Anthony, :)

    You handle all of your feedback very well so its really a pleasure to give it.

    About the mouse issue - I believe its the chrome bug (not sure if there is anything you can do about it at this point). Im not 100 percent up to date on how it has been progressing though.

    I'll be sure to share it with anyone that would be interested!

  • Hey Gallis,

    The best thing you can do right now is really break down the behaviour as much as you can. I'll help get you started.

    Enemy 1. You can place 'invisible' sprites on the ground that when he hits will turn him and make him walk the other way.

    Combine this with a distance check - OR - again place invisible sprites at image points on your player at the appropriate distances - and when the enemy touches it order him to fire.

    I know exactly where you are right now - because i was there myself a couple of months ago. The best advice I can give is to scour the HOW DO I forum - Study all the example cap.x's (even if they dont make sense to you right now) and then read the manual. Anything you struggled to understand should make sense at that point.

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GenkiGenga

Member since 20 Oct, 2011

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