Space Shooter updates.

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  • 10 Apr 12

    Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

    31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

    The game is coming along. Construct2 is great.

    Hi,

    Here is the prototype of a casual game I am working on.

    <img src="http://games.mgti.com/Capture.PNG" border="0">

    The prototype can be played at

    (This is not in an iframe of anything, if it runs slow make sure to re-size the browser window to minmize the white space around the game.)

    Touch or click the red bar to load a projectile, fire at ships. The center orb is a gravity well, it will accelerate a projectile towards itself. The half orbs at the sides are anti-gravity wells, they will accelerate the projectile away from themselves.

    Touching the red bar while a projectile is rolling around will cancel the current one and load another. The projectile can be captured in the center wells gravity if it approaches at too low a velocity.

    The projectile can bounce off of anything hard and add to it's charge. The idea is to use the gravity wells, asteroids and meteors to increase the charge of the projectile. This charge becomes a multiplier for the ship value (in this case 500 points). Hitting ice will destroy the projectile (but the ice blows up nicely) with no points gained.

    A direct hit to a ships with straight shot is 500 points. ( The projectile has a default charge of 1)

    If you bounce off of an asteroid the charge is increased by one.

    If you sling shot around the center well the charge is increased by 2.

    If you use the anti-gravity wells (at the sides) you get increased by 4.

    If you bounce of a meteor the charge is increased by 10.

    All these are additive, so the charge can get quite large

    The level score is points / ( total shots / ships hit ).

    Of course all this is subject to change.

    Feedback welcomed.

    Thanks

    Marc

  • This is really nice!

    Im not the one who has suggestions but i liked to play it!

  • Thanks,

    I'm glad you like it.

  • Hey Marc is the link down? doesnt seem to want to load.

  • Hi,

    I seem to have had clumsy fingers when I pasted my google analytics code into index.html. It's fixed now, thanks for pointing in out.

    You may have to remove the thumbshooter files from your html 5 app cache to get it to load the first time.

    Thanks.

  • That was different! Its almost like mini golf the way you need to control your shots.

    When i first loaded it up and was reading your instructions i was getting a bit of information overload - but once i started firing it was very fun.

    I really like the way the enemies died, kind of like a combination of exploding/imploding. Nice to watch.

    It is hard to give suggestions because its very original - but one thing i would love to see is : on your first couple of shots you get predictive lines to see exactly where the missle will go (It just helps to get used to the way the gravity affects the missle quicker).

    Kind of like at the beginning of Puzzle Bobble - youtube.com/watch

    No idea how hard it would be to implement though.

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  • Hi,

    Funny you should mention that -- I just implemented a menu and a shot marker thingy. I updated the code to the latest on my site.

    http://games.mgti.com/ThumbShooter/

    Marc

  • 31 Mar 12

    http://games.mgti.com/ThumbShooter/

    Updated game with a menu system, tweaked the ui a bit. Still in work.

    Menus have no text, but if you click around you can get to the dev game and some test games.

    Works best in chrome, but ie good too. Ipad not so good yet, I have to streamline my code better.

  • Cool and very original game. I really liked it. I hope you still work on it. Be sure I will stay tuned. I will make one suggestion though. It's not a big deal but, because I have quite a big computer screen, I don't see where are the enemies ships on top. The screen is cut. Therefore, I have to scroll up every time I shoot to see if I hit a ship. What I will suggest is just to reduce the size of the screen so that, the player is always able to see which ship he hits. By the way, feel free to try also my game and leave me some comments. I will appreciate. You can play it through my signature.

    Hope this helps.

  • Hi,

    Thanks.

    I don't have the game in a iframe and I don't let it scale so the performance will be up. To get the whole game on screen you can use your browsers zoom function to reduce game to fit.

    When I do my release this week I will fix up the page a little better.

    Marc

  • Hi,

    Many updates in the Thumbshooter game. I am calling this version space shooter.

    The url has been moved to http://www.m2ag.net/dev/shooter/

    Updates are mostly rework and game framework related. Menus and navigation are more stable.

    Works well on all non-mobile browsers on pc. For Firefox you need to zoom the browser view out to get the whole game in the window.

  • Cool man. I saw you changed the size of the screen. Now it's really better. I enjoyed the game too. Keep working on this man.

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