GenkiGenga's Recent Forum Activity

  • Hey Mugen,

    Check out the FAQ, but this is how I would approach it. Make a sprite button for your menu (when you click it the rest of the menu options appear as you envision it). For me I have them sliding in off the side of the screen.

    From there its just a bunch more sprite buttons that have specific functions for when you click them.

    After you get a handle on the buttons then muck around with variables.

    Hope it helps.

  • Agree with both above about W,A,S,D.

    I can see where you are going with this, its really smooth to play. I enjoy the fact that you hit a little slower than usual - but the monster movement should be slow enough that they wont hit you before you can finish your hit animation imo.

    That or you could have the monsters nearby get pushed back a little. I could see the Zelda shield mechanic being implemented pretty easy as well.

    Keep it up.

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  • Looking awesome.

  • In Froghead I am using 31 layers, I really love C2 :)

  • Oh ok, I was using Ie9 so maybe it bugged at the end of the first stage. I'll try again in a few days with chrome.

  • Looks pretty nice so far! I really like the style of the placeholder art + music. Great atmosphere.

    I think you have achieved your goal, it was simple but provided a challenge.

    Perhaps you could recharge your energy over time instead of picking up magic pots (firing the staff is fun, but the mechanics make you not want to shoot unless you absolutely have to). It would also be nice with some gravity on the bullets, you could shoot up and over blocks (I can imagine it fitting in with the style of game your making).

    Just some quick thoughts anyway, look forward to more!

  • Hey Epox, glad to hear about your progress and thanks for sharing the difficulties you've had.

    About the statistics side of it i have no idea! I hope you get it sorted out though.

    Got any plans for the next game?

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  • No worries, keep up the good work mate

  • Looking good Epox. As it stands now it does the job well.

    Couple of little things (if you were still intent on improving that is), perhaps you should change the title wording to "Whos knocking on the door" - instead of whos knocking the door.

    Also on the title I would present it as "Alpine crocodile in Whos knocking on the door".

    I would sit down and play this with my kids if I had them.

  • Ahh nice one ramones, your right. I kind of expected it to work the other way around! This will save me some trouble in the future for sure.

    Cheers.

  • I am mucking around with my UI elements and stumbled across a weird bug. If the speed of my object (with bullet behav) is 0 and I change speed through an event - then object will only move to the left or right. If you set the speed on the object itself though (from the properties panel) it will move at any angle you like.

    Maybe its by design i dont know, you just have to change the speed of the object itself from the properties menu to see what i mean.

    dl.dropbox.com/u/13312935/bulletmovement.capx

    The idea was that I was going to have UI elements sitting out of view and then slide them onto the interface by changing the speed from 0 to whatever. I can get around though by spawning the object (with its speed set) when I need it instead.

    Ive added another example, this time its with the "every X seconds" action instead of "On start of layout". It works on the second time it clicks over (still goes to the right first though).

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GenkiGenga

Member since 20 Oct, 2011

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