GenkiGenga's Recent Forum Activity

  • Problem Description

    The default animation is affecting the other animations in the object. Specifically when the speed of the default animation is set to 0, the other animations in the object wont run.

    Attach a Capx

    https://db.tt/5RGtgUIY

    Description of Capx

    The cap.x has two of the same object. One is set to the default and the other to an animation.

    Steps to Reproduce Bug

    • Step 1 Open cap, run and notice the animation working.
    • Step 2 Change the speed of the default animation to 0 and notice it stops.

    Observed Result

    Unless the default animation has a speed of 1 or greater the other animations in the object will not play even though they have their own speed set in the animations properties.

    Expected Result

    That the default animation speed wont affect other animations in the object.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64bit

    Construct 2 Version ID

    v163

  • Problem Description

    Since updating Fullscreen setting Scale Outer is not working properly when you resize the screen.

    Attach a Capx

    https://db.tt/Jg6xmLS7

    Description of Capx

    Simple capx with 2 boxes on the screen. The top box disappears altogether.

    Steps to Reproduce Bug

    • Step 1 open capx and launch the game into a windowed browser.
    • Step 2 grab the bottom right corner of the browser and resize the window from a small box back to the original size a couple of times.

    Observed Result

    Screen should now be missing the upper box.

    Expected Result

    Screen should resize and still show all screen elements.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    windows 7 64bit

    Construct 2 Version ID

    Stable 163

  • Hey Slzr, sorry for the late reply mate.

    Did you end up getting it figured out? If not, there are some great old examples from rojohound on how he made turrets fire before the official turret behaviour.

    Basically you give your firing object a cooldown variable. When you fire you set the variable to whatever you like and add a condition to the firing event that checks if the time is greater than 0.

    The new timer behaviour should help with that.

  • Thanks Rojo, that unit separation method is really helpful.

    You are a champion.

  • Thanks for the input jayderyu , OlivierC

    I also have multiple event sheets with events arranged into groups so its not hard to find what I want - its just the time it takes to scroll through, close subfolders, open subfolders etc.

    Say for example you have 10+ main folders with 20 sub folders in each. You want to get to a specific folder called 'Unit Orders'. You could scroll through but it would be much quicker to be able to type 'Unit orders' in the search box, then clear it and be right right where you want to be.

    Maybe for the sake of simplicity it would be better to auto scroll to the top for some users when they clear the search, in this case the go to event would work wonders.

  • I have another idea.

    <img src="https://dl.dropboxusercontent.com/u/13312935/UIGoToButton.png" border="0">

    https://db.tt/TjXMNMKE

    Surely there are others making big games that could see the benefit in this? If not, how are you currently navigating through your event sheets? Maybe I am missing something.

    Bookmarks are a possible workaround but still I feel it adds an unnecessary amount of steps to the flow.

    Thoughts?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I thought the question was if there was a way to create a complex or event. Sorry if I gave you the wrong idea Wertle, that's what I meant about adding more sub events to it.

  • Its looking good Jase. Seems like you have some fun mechanics.

    All the sound effects are great, the music is pretty epic too.

  • No worries iikii, its safe enough.

  • Not that Im aware of. But keep in mind there are a multitude of ways to set the position of an object with set x, set y, image points etc.

  • Try this out. I assumed that you when you click on the front object you want all associated objects destroyed.

    I included two examples that do the same thing so take your pick which you want to implement.

    db.tt/XZq5AMI5

  • Not currently but you work around it using a few more events. Would be good to have in the future, Im sure its on the list.

GenkiGenga's avatar

GenkiGenga

Member since 20 Oct, 2011

Twitter
GenkiGenga has 5 followers

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies