GenkiGenga's Recent Forum Activity

  • That's a lot of Morris! :)

    You can use an event similar to this for rolling.

    Dice object > 'Set frame': Choose(1,2,3,4,5,6)

    Then you can have an event to check the current frame.

    Dice Object, frame is equal to 1, set player turn.

  • Just a suggestion about the flow of searching from the events tab.

    Its really handy and I use it all the time, I just wish that when you cleared the search it would stay at the position of the sheet you were looking at instead of shifting back up to the top of the screen.

    My current workflow is :

    1.) Search for desired area,

    2.) note the event number,

    3.) Clear search,

    4.) Scroll all the way down to find the event number,

    5.) work on desired location, repeat the cycle.

    Tons of subfolders and events make this take longer than you would think.

    Would save me a lot of time If I could :

    1.) search for an event,

    2.) click on desired event

    3.) Clear search maintaining position

    4.) work on desired location, repeat the cycle

  • Hey guys,

    Not sure if its just a location thing but I've been trying to download the last couple of releases from the site and its extremely slow. Says it will take around 1 hour then stops working about 30 mins in.

    Will try the torrent but thought I should let you know anyway.

  • It is a very nice track tulamide. I like the instruments you Included. You have talent. I'm in wind walkers boat but will definitely make time for her action themed brother!

  • Grats mate, finished product looks really good. Best of luck with it.

  • You should be able to do this by setting a variable to the bullet angle right before you destroy it.

    Something like Bullet on collision with Window, set Variable to Bullet.angle and then destroy bullet.

    Then check if the bullet is between set ranges to show specific animations.

  • No worries,

    Haha I'll take you up on that ;)

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  • Hey Dark,

    Try and think about the interactions like the way a light switch works. You can add variables to your 'soldier objects' to check the current state and based off that variable give each soldier commands to follow.

    Is the soldier touching wall already? No? Then turn on the switch to make them march.

    Is the soldier touching the wall? Yes? Then turn on the switch to make them stop marching and attack.

    Is the soldier attacking? Yes? then subtract 1 from the wall's life total once per attack animation.

    I know its pretty general, hope it helps.

  • Hey Reanimated,

    I just had a quick look, if you set the animation speed on the 'player' object to 0 it fixes the problem.

  • Hey Fizz,

    C2 is an awesome tool, its easy enough for beginners to pick up and (once familiar with it) powerful enough to let you make any kind of 2d game you like.

    If the question is : "Are people currently using C2 full-time with the intent to making a living?" the answer is yes.

    "Can I make a living with this program making my own quality games?". Definitely.

    A quick look at the exporters and you will see a lot of possibilities for monetisation. Of course coming up with a game that everyone wants to play (and/or pay for) is another story :)

    Don't forget about freelance work either. I don't mind taking on extra jobs while working on my own, sure it prolongs your release but gives you a bit of a safety net.

  • Good thinking with the mannequin. I like the fading crosshair too, its definitely coming along!

  • Looks really cool UberLou, keep it up.

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GenkiGenga

Member since 20 Oct, 2011

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