GenkiGenga's Recent Forum Activity

  • Hey Neo,

    Using Sync object is an easy way to keep the position and variables of objects in a multiplayer game the same but its not built to do extra things like keeping the layout the same (unless you make it so by using an object as a source for your triggers) which I wouldn't recommend.

    What you need to do is create a set of events that are shared with both the peer and the host.

    Take another look at the multiplayer tutorials again, in particular the section that focuses on sending messages between the peer and host. I'm sorry its not very easy to explain but I hope it helps.

  • haha no problem, i hate when that happens

  • No worries kms. That's a good question, I would expect that it depends on the antivirus software itself whether it shows some kind of message giving you the chance to unblock it but I'm not 100 percent sure to be honest.

  • Try this : https://db.tt/8W9XTS7N

    I just changed a couple of things, now when you fire it will set the initial X value of the bullet to the bullet itself. When the bullet travels a predetermined amount (100 pixels in this case) it will destroy. Also uses a variable to make sure we cant fire more than 1 bullet per second.

  • I suggest to try out the official ghost shooter multiplayer example again, if it works there then its in your code, if not then probably some conflict with a firewall. Hope u get it sorted out soon.

  • Hey kms, its currently working in my game without any issues. I guess it was just temporarily down?

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  • Chris is right, Collisions only trigger once when colliding where as 'Is overlapping' will continue to trigger for the whole duration.

  • Hey cisco, sorry mate I didn't realise I had been tagged. I had cleaned out my dropbox a while ago and was only directed here from a PM. I just threw together a new example that goes over the enemy AI.

    Here it is: https://db.tt/eYI8AIWd

    Disclaimer - this is not a double dragon template, it is simply an example of how to handle the AI for your enemy units.

  • Hey guys, well done with these podcasts. I'm also looking forward to future episodes. As Newt said it is nice to hear about other peoples experiences with c2 and I like the relaxed style approach.

  • No worries. I am sure you'll pick it up quickly but feel free to send me a pm if you get stuck with it. Have fun creating!

  • iwontnamemyself I understand now. The easiest way I can think of is to use some masking. When a sprite passes into the masking area an identical sprite is created on the other side of the grid. When completely concealed it is destroyed so it appears to be wrapping when it isn't.

    Here is a quick example. https://db.tt/CrSS6Qp9

    Hopefully your current backgrounds can accommodate this technique without too much fuss.

  • Hey Name, I was happy with Ashley's solution for my purpose but I'd be happy to help you with yours. Just need to clarify the problem.

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    is this the type of thing your trying to achieve? Mario passes through one side and appears on the other.

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GenkiGenga

Member since 20 Oct, 2011

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