GenkiGenga's Recent Forum Activity

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  • Hey digital,

    I had a quick look and fixed your issue but unfortunately I don't have the time to investigate and find out why it occurred. I have bookmarked the event i added.

    https://db.tt/PjcgAeqc

    Since it basically is the ghost shooter demo, I would go back and compare exactly where yours differs. Sorry i couldn't be more help.

  • Looks great guys, keep up the good work.

  • Thanks Dj. Yeah its using the multiplayer object.

  • The Editor. Click the number tabs at the top to switch between cards of different cost.

    Drag and drop cards from the top down into the custom deck area (or vice versa). Once a deck reaches 40 cards it will automatically save and become selectable when the battle commences. Click on the disk icon to save partial progress or the "C" button to clear the deck. You can currently have up to 3 custom decks, access them by clicking on the corresponding number at the bottom of the editor.

    Preconstructed decks available:

  • Hey all.

    Ive been working on a multiplayer CCG. Still lacking a lot of graphics and effects but it is playable.

    It's a fairly simple game to pick up, 40 cards total and up to 4 of each card per deck. You play spells and summon allies onto a small battlefield grid to reduce the opposing summoner's health to 0. I've put together a tiny manual that basically covers everything you need to know so it's worth breezing over it if you are going to give it a try.

    Gaining mana : You gain mana by sacrificing cards instead of playing them.

    Playing a card :

    Controlling allies on the battlefield : When your turn begins, allies must move before they attack.

    Extra info/Tips :

    That's about it. You can open two browsers side by side if you want to challenge yourself, if not send the link to a friend and duke it out with them instead. I am still in the process of making the game more intuitive but would love some feedback!

    Play Me: https://db.tt/COsyxwJR (Full screen for the best experience).

    *Firefox users there is currently a bug with audio volume settings so your might want to turn your speakers down.

  • You've definitely captured that good old snes feeling. Intro was very cool, great music. Nice work guys.

  • My little strategy game i'm working on

    (c) CopyRight 2014 Tom Healy

    Looking awesome.

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  • +1 I have always felt there should be a button under clear search that goes directly to the selected event. The biggest issue is that when you search for an object name for example, any sub events that do not directly name the searched object won't be displayed ( completely hidden ) so the general work flow of using search goes like this:

    1 use search

    2 clear search

    3 manually scroll through all of your events until you get to your desired location. (Might not sound like much but if you are using search often this scrolling time really adds up). Lol I recently had to replace my mouse after the scroll wheel broke. Coincidence?

    The longer your event sheet gets the more annoying this scrolling becomes. I don't think that this is something that is impossible for the c2 editor. You can already go directly to an event when you search. Even just adding a simple 'go to : event number' like search box would be a small improvement that would end up saving a lot of time.

    Short version: it would be great if we could

    1 use search

    2 clear search and choose whether you want to go to the top or the selected event. 2 separate buttons.

  • Gimme some spinach.

  • Edit : Misinterpreted the question.

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GenkiGenga

Member since 20 Oct, 2011

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