BitOfANoob's Recent Forum Activity

  • Hello there.

    All new to this and wondered how to stop my player's walking animation when he stops walking. The method I'm using here, although seems to work, gets confused when keys are pressed/released close together and the player ends up skating around the platforms.

    There must a be a better way?

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  • Hello there,

    I'm trying out a small platformer to brush up on my C3 knowledge and I'm rounding my player coords to make sure they fit in various places.

    However, I have come across an issue where if my player lands on a piece of Tiled Background (the bricks), its Y coordinate isn't converted to an integer.

    The Tiled Background is 16x16 and the rounding works everywhere else he lands. What am I doing wrong?

    Many thanks.

    Noob.

    [post moved to correct forum group]

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  • Hello there.

    Noob question here, but what is the relationship/scope of Layouts and Events? I created a new Layout and it asked if I wanted to also create a new Event Sheet!

    I clicked yes, but it made me think about what events get triggered from which Layouts. Does each Layout *have* to have it's own Event Sheet?

    If I don't create a new Event Sheet for each Layout, will the Layout use an existing Event Sheet?

    My apologies if the answers are obvious, but I'm a bit confused and can't find any reference of Layout/Event Sheet scope in the manual.

    Many thanks in advance.

    Noob.

  • I really appreciate your help. Does this work - dropbox.com/s/gv3enzdgnr07mzl/Layout-left-shift-on-run.c3p

  • Okay, what's the easiest way of doing that, please?

  • Dear all,

    I'm new to this and just testing out things. I have two sprites a Platform sprite and a Solid sprite which seem to work okay. However, when I run my project, the whole Layout seems to immediately shift a pixel to the left before continuing.

    I have no idea what's going on. Anyone know why it's doing this?

    Noob.

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  • Playing keys in that game are Q/W - Left/Right and Space to jump.

  • Thank you for replying.

    I'm talking about the pseudo physics of platformer jumps. I want to get away from the jump method in your example (being able to change direction mid-air), and want to jump like Miner Willy does in this example - http://torinak.com/qaop#!jetsetwilly. So once you start to jump, you can't change direction until you land.

    Many thanks.

  • Title says it all, really!

    How do I make it so when the player commits to a jump, he jumps in that direction until he lands?

    Many thanks.

    Noob

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BitOfANoob

Member since 17 Oct, 2011

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