glerikud's Recent Forum Activity

  • No, you don't need plugins to make a great game. You can build almost anything with the event system. However, it's a good idea to look around for interesting addons if you feel like you mastered the event system and looking for more features.

  • Maybe you can try handling this with the execute JavaScript action from the browser object. But as far as I can see, it's not possible to override the user's settings.

    Our Darker Purpose http://steamspy.com/app/262790

    Wow, 60.000+ sales? Congratulations. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Steam is not everything, but it's definitely something. And it's a very big something. So I believe supporting it is a must have for every engine.

  • I believe it has been stated that Construct 3 will be available at a discount for people who purchased C2.

    C2 is quite good, and I would recommend it even though C3 might be a year or two away.

    I also remember a post like that.

    Anyway, i think i'll buy it, seems a good deal.

    It definetly is. Construct 3 is far away and we have no idea when can we expect even an alpha version. So in my opinion, if you can afford it and you see Construct 2 as a product that fits your needs, then go for it. You won't regret buying it.

    He really puts a lot of time and effort into this so I really thinks he deserves some kind of response here.

    +1

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  • Yes, mobile performance can be a problem. I saw projects that run well on mobile and was made with Construct 2. It depends on your game and how well you can optimize it.

  • For physics, it uses Box2D asm.js.

  • I haven't used Stencyl much. However when I did it's UI felt terrible. Construct 2 does a way better job there. Also, programming with the event system is easier than Stencyl's block system.

    I don't want to tell you that Construct 2 is great. The best ways is to experience it yourself and see whether it is good for you, your team and your projects. As it was suggested before, try the free edition out and see how it goes. Only one thing you must keep in mind: Construct 2 relies on 3rd party wrappers for various platforms, and it's a HTML5 game engine. So don't expect native export.

    If you're interested in my personal opinion about the software: I use Construct 2 for various projects. I make games, educational software and even webpage modules with it. I love it, because it's fast and easy and you can do almost anything with it.

    Also, after you try Construct 2, it might be helpful for others if you post what you found good/bad about it in relation to Stencyl in-case others are interested as well.

    +1

  • Thank you for sharing your solution.

    pending the Ashley's reply, the plugin is finished (if Ashley reply yes it's already done) and have the following basics features:

    - support NW12.0

    - support steam SDK 134

    - works on win32

    - works on win64

    - the black screen issue is solved

    - condition "steam is available" works

    - "active achievement" action works

    currently working on advanced version with the follwings features:

    - added condition trigger "onclearachievementsuccess" -> DONE

    - added condition trigger "onclearachievementerror" -> DONE

    - added action "clearAchievement" -> DONE

    - added condition "isCloudenabled" -> DONE

    - change condition "issteamoverlayavailable" -> DONE

    - added condition "isCloudforUserenabled" -> DONE

    todo: add "getNumberOfAchievements" expression

    Awesome, thank you. I hope you get the permission to upload it.

  • Thank you for the reply. As of today, they did not upload their games, but in the future I'll let the students know that they can do that.

  • Would be great to see Construct 2 supporting the new controller.

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glerikud

Member since 8 Sep, 2011

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