glerikud's Recent Forum Activity

  • As always scirra say : its not us !! Its your problem

    No need to worry. This has happened before and was fixed by Intel (since it's their job to fix this) and I was able to rebuild.

  • I am really disappointed though that C2 doesn't have a strong web monetization path.. all this time i thought it did..

    Yes, this is also an area C3 can improve on. I hope it will.

  • there is a lot to be done with c3 and of course the sky is the limit. I dont understand some people here with the argument that scirra is only a couple of guys. Telling this whats your point?That they are incapable to do next level things? when i say next level things i mean the possibility of 3d objects (for anyone who wants it) better mobile exports, better image editor, better lighting system, mac linux versions, or whatever anyone wants..

    Construct 2 has a very reasonable price. It's the most affordable paid 2D engine if you consider it's features. Being affordable means more limited resources for the developers. And hiring more developers is expensive. Just to put it simply.

    last day i saw spark engine site they had release an alpha i think and they promise tons of features and the programmer is one guy aris kostakos..So what is really the difference? its only in time i think yes a team can achieve better results in less time but 3 years now we are saying again and again the same things about mobile exportes and nwjs and when c2 will run on mac.

    Spark Engine has a lot of potential and the big difference between it and Construct 2 is that Aris built up Spark from the beginning to support 3D (and it's also based on Haxe, not HTML5). And now he builds the editor to make people able to use the engine. It's a long-term project and rewriting a whole engine just to support 3D is not an easy task. However we saw that 3D can be done with plugins like Q3D, so I'd suggest if you want this kind of feature you either go with a plugin or learn UE4, Unity at the moment. C3 and Spark are a long way off.

  • Just really wish there was a Mac version! but I get it, Mac development is better these days, but still, industry standard for gamedev is Windows. I just somehow have to get the school to realize that!

    Hopefully when C3 will be released it will have a MAC (and maybe a Linux) version too.

  • demo:

    Avast just blocked your link saying it contains malware.

    EDIT: Works like a charm! Thank you! Ashley should add this to the main post for future users who experience this

    Also if the plugin becomes integrated into Construct 2, then either an automated process to do this or a new manual entry is a must have. The not so experienced developers will go crazy about this

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  • I'd also like to see a customizable grid there, similar you can turn on in the layout editor. These kind of small things make C2 so great to work with (and oc. the event system).

  • I wish we could export to PS4.

    That would be nice too. However since it's a HTML5 engine, this is out of Scirra's hands.

  • 2.5D is the maximum Scirra should go for and only after they finished every other feature to make Construct 3 the best 2D engine out there. Don't ask them to ruin their work. Because including 3D with such small team basically means that. They would have to rewrite the whole engine, the editor, etc.. It's not as simple as "adding vector support and done".

  • I don't think that is possible. Personally I like the way Scirra does things decentralized. You can use the engine and all of it's features even offline, completely independently of your Scirra account. I think this is a huge plus seeing how all of the other softwares go for the centralized approach.

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  • You may store the current layout's name in a variable using the LayoutName expression, then access that variable after you switched layouts.

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glerikud

Member since 8 Sep, 2011

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