glerikud's Recent Forum Activity

    Aren't those blueprint eventing systems way too limited compared to C2's eventing system?

    I wouldn't say that. Node based programming is certainly capable of making big projects. However seeing your project through can be troublesome.

  • I'm trying to create a custom collision checking system for our isometric game project. The idea was to check the target position before making any movement by the "Is overlapping at offset" event. If there's no overlapping happening at the target offset, then the movement can be made. However I don't quite understand that why is the following script doesn't work. I replaced the actions a bit for testing purposes to have it destroy the colliding object instead of stopping the movement. But no matter how I try it, the logic simply ignores the overlapping coordinates, the house won't get destroyed, I can move straight through it.

    Both objects have their collision enabled, polygon set up, are on the same layer. Any help would be appreciated.

    e.g. http://www.autodesk.com/products/stingr ... llery-view

    User-friendly scripting tools

    especial: 0:35

    So they just ripped of UE4's blueprint system?

  • When I export to apk it thinks it's offline both when I try it your way and when I try it mine.

    Since then your game is in an offline package, I think this works just as intended.

  • Thank you for this example.

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  • Based on fm4fanAT 's solution you can use this expression with the Go to layout by name action as well: "Layout "&int(random(10)+1)" if you named your layouts accordingly.

  • ...The question here is if there any Construct 2 support or plugin for this? I would love to experiment some with this kind of tools. Best wishes!

    There's no official support and AFAIK there's no plugin for VR.

  • But my problem is a little bit different; I have some sprites that get duplicated when they shouldn't be on new layouts. It's all a bit weird and seems to have started happening out of the blue. It's probably something I've done *somewhere* that I forgot about but I can't do a search for these sprites except by going through each event sheet one by one.

    Oh I see. In that case +1 to your request, especially since it was asked from Scirra several times.

  • Are you using bookmarks? https://www.scirra.com/manual/165/bookmarks-bar

  • If the user also has the option to customize these categories in both name and colour, then I think it can be a nice addition. Since C2 is a visual programming engine, more visual elements that help developers see through the project more easily is always a good idea imho.

  • It's not bad. Officially endorsed by Bohemia... has some bugs though and feels unpolished in terms of gameplay. It's still a nice attempt though considering it was done in 7-8 months with just 2 people... one artist one coder.

    I think this idea could easily be expanded on with little effort.

    ~Sol

    And it also serves as an example how fast development can be with C2.

  • I filled out the form. I hope I'm not late

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glerikud

Member since 8 Sep, 2011

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