glerikud's Recent Forum Activity

  • In my opinion as long as you don't put a shooter game in the racing category I don't think there would be any issues.

  • Works here as well.

  • I did some tests by re-exporting your game and from what I found out is that the flash happens when you build it with Crosswalk.

    With the splashscreen plugin installed in XDK and built without Crosswalk the game would start up with the default Cordova splash screen (I didn't bother to replace the images) and it pulses for a while (for a few seconds, till it loads) then it simply fades to your loading layout. I suggest try a build with this method.

  • I'm not sure that you can upload different APKs for different Android versions, but that can be a possibility. I'm sure a more experienced Android developer can help you with that. What I was suggesting is that you can do some tests on your phone without Crosswalk to see how the app's size turn out after installation.

  • Can you provide a simple capx where you reproduce the problem?

  • Since you are packing with Crosswalk, you'll get the Chromium browser bundled with your game to make it able to run. Android 5+ devices have WebView already installed so for those devices you can build the apk without Crosswalk (all is to be set in the XDK). Do some tests and see how the app size changes for you.

  • What are you trying to track? If you want analytics of the gameplay, then you should build up your own system (using events) and send the data to an SQL database.

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  • As soon as I have time, I'll do some tests in the following days.

  • AllanR

    Each of the tiles are .... wait a second... Damn, how could I be so stupid... Yes, you are absolutely right, I got confused and didn't think with the whole tile, just the diagonal lines it displays. I change the topic name and there is no bug in the tilemap object.

    Thank you for the help.

  • If you rebuild your apps with the newest versions available, are the errors still there?

  • AllanR Since that I realized that it's not just the collision box what is missing. It's the tile itself. For some reason it deletes the tile randomly.

  • Basically you add a check that watches the frame rate of the game. (while its loading its going to be really low), but once everything is loaded and the game starts to run smoothly, THEN you hide the fake 100% loading screen.

    But if a player who has a very old computer tries your game and can run it only at 10FPS will never see your levels, just the loading screen.

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glerikud

Member since 8 Sep, 2011

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