glerikud's Recent Forum Activity

  • I hope that we'll have an installable offline version with offline export options. In the school where I teach we don't have a stable and reliable internet connection and since it's not the only school that faces this problem (and not just in my country) it would be an important feature.

  • I think the original post doesn't talk about native exporters but rather exporting offline/locally rather than online, could be wrong though.

    Well, since we will be able to run the editor offline, I guess that includes exporting offline as well.

  • I cant count how many times people have asked for a native compiler/export feature.

    And Scirra stated in the early stages of C3 development that there won't be native exporters. It has been asked numerous times, and Ashley even wrote a blog post about this: https://www.scirra.com/blog/ashley/28/t ... ve-engines

  • If you are sure it's not a problem with your code, then I think you should make a simple project to reproduce the problem, then fire a bug report about this.

  • eli0s Thank you, I found it in the topic you linked.

  • Since the time of posting this original topic, I had this example made that uses the same scaling trick for pseudo 3d depth (hold the mouse button to shoot and move the plane).

    However, I think this is a very troublesome approach, the setup doesn't reflect on the editor and it uses a ton of sprites... It's nice but it's a taxing (both CPU and workload wise) workaround...

    It looks awesome. Can you share the capx for this example?

    I was looking at the new C3 UI in my dreams. I guess my subconscious is also waiting for the C3 announcement.

    Thank you for the information.

  • Have you tried storing the data with localstorage?

    But remember, GM2 has many bloatwares that is it's own downside.

    I don't mean to start an off topic talking here, but can you elaborate in PM, since I don't know that side of GMS2 (I haven't tried it yet)?

  • Just my opinion on some of your points:

    5. While that can be done with a 3rd party plugin, I see this feature requested many times. It would be nice to see it included.

    7. It wouldn't speed up the development process imho, but this is also something I'd love to see in the editor.

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    I think they are going to publish news about the engine, features or something, nothing of a launch until after at least a year.

    That's probably what we can expect. Still, I'm hungry for any news about C3.

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glerikud

Member since 8 Sep, 2011

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