glerikud's Recent Forum Activity

  • skymen Thank you for creating this topic.

    I understand that not every developer need this feature, so making it optional is a good idea. Personally what bothers me now about the lack of encryption is that every user can unzip the assets if they realize that they just need to rename a file. Of course no encryption is unbreakable, but I don't think that should be the goal here. I'd be satisfied with some simple method to prevent the everyday PC user to unzip the assets.

  • That was a well written and inspiring post. It was great to read and I agree with you. I'm also a teacher who uses C2 in class and I also met those "if you don't use Unity you are not a game developer" opinions. When I first started to use C2, I was amazed by the event system. And it's still the best on the market. Other tools are also gaining options to develop with visual scripting (seems like it's indeed the future of programming), but none of them managed to get it so well as Scirra. Hats off to them, they truly deserve some positive response, and I can't wait to use (and teach) C3.

  • I don't think that more demanding games would fit into that, so it seems unlikely that there would be such a limit. I'm not sure how much RAM Hearthstone eats on Android, but I bet more than 512MB.

  • Will look into this.

    Thank you.

  • In the past 2 days the forum randomly logs me out and can't seems to remember what topics I read and what are the new posts in them. Anyone experiencing the same issues?

  • I am retired from teaching now and did not teach a course on C2.

    My comment is based on teaching other programming and game design courses but I would do it the same way.

    I think C2 is a good engine to teach because the events are laid out logically.

    Thank you for your answer.

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  • lamar How is your experience with teaching C2? How are the students reacted to the event-based programming?

    So Construct 3 saves binary blobs that can not be edited externally and are difficult for tracking changes.

    While we haven't head anything about how Scirra plans to handle team collaboration, I hope they do have some efficient solution for that. ClickTeam is getting ready to support it, so I don't think it's something Scirra can evade. Again, I'm not implying on that they want to, we still don't know all details.

  • I'll pay for a good theme

    While it's not directly related to usage accessibility, I'd pay for a well made dark editor theme if Scirra somehow misses that for the launch.

    https://blogs.unity3d.com/2016/06/05/subscription-why/

    The "Pay to own" part in that article sounds really appealing. I hope Scirra takes a look at that. That option could calm some of the concerns.

  • Scirra does not want to make native exporters

    True, and they stated that about a thousand times. I don't get why are you surprised about this.

    I think having control over the full export process is a huge step forward. I personally like this feature very much. Android 5+ market share is growing and soon you won't have to worry about the packaged Chromium browser since you can just release your project to use WebView. I made a build like this with XDK for one of my projects using C2. I got a package with 5MB size. And the project weighted around 4MB.

    You pretty much lose access to all of your investment once you miss a payment

    That's a very interesting and very important topic to talk about. I'll hope Scirra provides information on this in the upcoming news.

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glerikud

Member since 8 Sep, 2011

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