glerikud's Recent Forum Activity

  • did anyone get a beta key, to my knowledge they havent given them out yet

    The beta will start somewhere around summer. Now you can apply for the alpha release (starts in about a month), just read back a few posts for more information. But keep in mind, that the alpha is for people who want to help them create the engine (providing feedback and reporting bugs I guess), and it's not ready for serious game development.

  • I'd like to present our first published game: Incoming Bubbles.

    It's a game where you protect your crystal from incoming bubbles by aligning and shooting protective circles. It's available for free from Google Play.

    Features:

    • Challenging and addictive gameplay
    • Detailed tutorial
    • Turn on / off the sound and music
    • Portrait game alignment

    Current version: 1.0

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  • Thank you for the answer

  • Problem Description

    When you delete a music file from the project and import a new music with the same filename as before (even from different location) the original music gets added to the game. It seems that the converter still loads the previous file from a temporary directory. It may be the case for sounds as well.

    Attach a Capx

    [attachment=0:28t61hx7][/attachment:28t61hx7]

    Description of Capx

    It's just an empty project with an Audio object and a music file.

    Steps to Reproduce Bug

    • Import a music file to a project.
    • Delete the music file from the project.
    • Import a new music file (playing a different music) to the project with the same name as it was before.

    Observed Result

    The editor imports the first file again (even if it's deleted or overwritten with the new one on your disk).

    Expected Result

    The new music file should be imported and played.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r195

  • 2 days ago I think, but don't rely on that for serious projects. Better test first.

  • glerikud It was a known Crosswalk bug, it was reported fix but we're awaiting the fix to make its way into XDK's cloud compiler. If it works for you, they must have done the update on their end.

    Thank you.

  • I had to go to Crosswalk 10 because of google play was warning me it would delete my game from the app store. However all of the webstorage has been removed.

    I also did a test export with Crosswalk 10, but my webstorate stayed. So no errors regarding that on my end.

    If you think about it: As far as I know, the device stores the webstorage data from the game in the folder it creates based on the name you set in the Intel XDK (com.companyname.app). So if you release a new version of the game, it should still use the same storage. Correct me if I'm wrong.

  • Did you exported your project with Intel XDK? Also, did you include the Admob plugin in the XDK?

    For me, it worked from the beginning (test banners).

  • Would this be an alternative to your request?

    https://www.scirra.com/tutorials/318/ho ... ng-screens

    From what you describe, this could be what you are looking for.

    No, but thank you. What I'm looking for is a new option to change the default loading screen to only logo.

  • I'd like to request a small feature in C2:

    The loader style should have an option for just displaying just the logo. The loader layout has no real purpose in Android games (as far as I know), but the main loading still shows. As we don't have any option to change the style of the default progress bar, we should be able to disable it while showing some graphics or logo to the player (for that 3-8 seconds).

    I understand that it is important to give peedback to the players about the loading progress, but it's such a short amount of time on desktop or Android (where basically you don't have to download the game) that I think this rule can be ignored.

  • Nice game, great work.

    I only had one problem so far: It was confusing for me that I had to choose one control. I tapped and pressed everything, but no luck. Finally I realized that I have to tap on the words "Touch" and "Keyboard".

    The game runs so well in Chrome, I'd like to ask: How did you optimize it?

  • Thank you for the help. It cleared it up for me.

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glerikud

Member since 8 Sep, 2011

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