sqiddster's Recent Forum Activity

  • If your object doesn't have an animation, you can add an animation frame with a larger collision box which you switch to in code only when you are checking for touch, then switch back before any other collision checks are made.

    If your object does have an animation, then it's probably a better idea to pin a collision to it as Whiteclaws suggested.

  • Joannesalfa, I just didn't understand why AJAX would be needed in this case. I took a look at your capx but I didn't really understand what it was trying to do.

  • OK, thanks cincipon ! I have just one more question.

    I know dictionaries handle pairs of values, but what I'm really looking for is a table of values - i.e. each level will have associated with it a name, sequence number, etc.

    Is there any way to do this with dictionaries as with your method? Or will I have to do something else?

  • There are tons and tons of composers willing to work for free on noncommercial projects (not sure if that's what this is). Try newgrounds as a start.

  • Sorry for being a complete noob - but what's JSON and where does AJAX come into it?

    All I really want is an easy-to maintain table of values.

  • Hey everyone,

    I'm about to start level development for my game. The game will have quite a few levels, and each level should have certain information associated with it (Level name, level number, game-specific stuff, etc.)

    Since populating arrays/dictionaries manually in C2 is a pain in the behind, I thought this may be a good time to try out some XML. However, I know zero javascript and a laughingly basic level of HTML, and obviously no XML. I've looked into it but getting started seems a little scary!

    Is there a way for me to learn everything relevant to the very simple task I want to achieve?

    Thanks!

  • You forgot to add your example ;)

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  • boolean I'm almost 100% sure every browser with webgl support has per-layout memory management.

  • R0J0hound

    I see what they did there :P

  • Whiteclaws, different levels should have different effects, and I can't prerender a whole bunch of levels.

  • Oh... that's not good news.

    Ashley , is there anything at all we can do about this? My game pretty much hinges on this being added. How complex is this architecture change?

  • 'Bump' This thread disappeared a little too quickly. My fault for posting in How Do I.

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sqiddster

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