sqiddster's Recent Forum Activity

  • it's really simple - all you need to do is use the Arcade object to send the score when the payer dies and everything else is done automatically.

  • boolean Oh don't worry, I'm only planning on storing simple stuff as you said. Game-specific stuff would be like 'number of clouds', zoom scale, etc. So I assume XML should be fine for this.

  • Thanks again!

  • Joannesalfa

    I sincerely apologize - I just downloaded your capx again and realized what it did. The first time I looked at it I didn't notice the XML file and I was put off by the AJAX as I thought it involved web connectivity, etc. I was also put off by the red balls - when I ran it I thought they were in rows and I didn't see what they meant. Again, my fault for not looking into it enough at the time.

    Thanks so much for your help mate, now that I know a little what I'm doing it helps a lot.

  • Thanks cincipon , I guess I'll just have to play around with it a bit.

  • ramones I didn't implement those but I guess it means the score you have relative to other's scores.

  • Kuso , heh, yeah, it's only really meant to be an experimental game - and I am terrible at art!

  • Hey everyone!

    Go Faster is an action minigame with an infinite world and randomly generated terrain. It seems all my games are insanely difficult and this one is no different - it's very fast-paced.

    [Sorry, link broken] Play the game on the Scirra Arcade!

    I had two goals when developing this game - To use an infinite randomly generated world with a decent algorithm, and to get a relatively fun meat-boy like wall-jumping mechanic working. I think I got both down very nicely (Credit for the infinite world part goes entirely to R0J0hound!)

    Also, I'm releasing the capx so beginners can learn from it! It should fit all the restrictions of the free version so everyone can benefit.

    Here's the capx!

    Enjoy! I am attempting to get high scores working, so hopefully they should be up soon.

  • EDIT: Never mind, it just came up. feel free to delete.

    Quick question - how do I get the high-scores bar to come up?

    I just uploaded a simple game including the Scirra plugin (I don't do anything but send score whenever the player wins) but I don't see any high scores bar.

    Tom any instructions would be useful.

  • that will help only part of the problem - For instance, I suppose he has the planets rotating, etc.

    Have you tried storing this data in arrays? Or is that impractical for your purposes?

    If all else fails, (this is a radical suggestion and I haven't thought about many of the ramifications) you might want to think about including everything - all ship layouts, star system view, etc, on the game layout in different 'zones'? If you do it right, you might be able to pull off a cool 'zoom out' effect to star system view when you sit in the captain's seat.

    By the way, cool game idea! It should be awesome when it's done!

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  • Thanks for the clarification, Ashley .

  • Hey all,

    I'm working on color shading for my game's levels. The two effects I have seen that may be pertinent are 'Tint' and 'Adjust HSL'. Adjust HSL seems to be more user friendly - i.e. I like being able to directly control hue, stauration, and lightness, however it seems like I don't have the same range of color options as with Tint - HSL only allows hue rotation, so it seems like I couldn't really have a color 'overlay' as in tint. Or could I?

    I'm basically asking:

    -Can Adjust HSL do everything that Tint does?

    -Can Tint do everything that Adjust HSL does?

    -What's the performance difference like?

    Thanks!

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sqiddster

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