Perhaps use constant checking to the playback time in the new web audio API?
I'd say try out y = (1/x+1) * 100. With an input of 0 'steps' you will get an output of 100, with input of 1 you will get 50, 2 gives you 33, 3 gives you 25, just as you asked.
See the graph here.
There are certain object types / plugins that are not supported on the Arcade - it lists these when you are trying to upload.
I believe World ********** was on Scirra's roadmap, so perhaps this goal isn't too unachievable <img src="smileys/smiley2.gif" border="0" align="middle">
Lovelocke64, actually by now, with Node-Webkit, C2 is almost as powerful as CC for desktop games, and it has so many benefits like active community, constant updates, more features, etc.
You might want to talk to Arima - he's making a big RPG for mobiles in C2.
The most notable C2 game for mobile that's actually released is probably Mortar Melon.
Good question, I'd like to know that also.
I'm pretty sure instance picking with families should work differently to what you are stating - could you share a capx so we can see your issue?
There are some people curious about dynamic memory management. I'm sure Arima would be very happy if you asked about this :)
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Excellent. This is an absolute necessity for a platformer of any scale - the more controllers supported, the better.
andreyin, thanks! I'll have to bookmark it.
oosyrag, sorry I couldn't answer your question. I don't know much about this ;)
I've lost the thread, but the other day R0J0hound showed an algorithm to convert the db scale to a linear scale, using log().
Member since 5 Sep, 2011