Waypoint--style movement can be done with events without too much trouble - however if you want smoothly curving paths you may run into a bit of trouble (it can be done, just takes a bit of math)
NotionGames No problem! If you ever need a beta tester, just let me know <img src="smileys/smiley2.gif" border="0" align="middle" />
NotionGames there's an action called 'set collisions enabled' for any Sprite.
JohnnySheffield I'd be happy to see that - would it work in preview, though? I guess that's not much of a concern.
vee41 interesting idea, I didn't see that r0j0 example. Seems like maintainability could be an issue later though.
Changing the size of the window helps a lot when layer effects are involved. I'm all for this being implemented!
Such a simple idea, yet looks so fun! How did you approach the multiplayer?
Basically, there's no effective way to do it with pixel-perfect collisions like worms. You'll have to do it with tiles.
Develop games in your browser. Powerful, performant & highly capable.
Ashley Arima sometimes I experience poor performance without software rendering - generally when using a lot of layer effects in full-screen. As such, I would definitely appreciate an option to set resolution as this has a direct correlation with layer effects performance. Also, I'm interested in Arima's statement about proper fullscreen being more efficient - care to elaborate?
yogert96 that can't work as highscores are unique to each game. I'm the only one who can update the game.
Search the tutorials for 'facebook', there are some that should help. I'm not sure if you can do purchases or not.
3D games, sorry, no, C2 is a 2D engine.
Yeah, it's something that's been missing with the new site layout.
Member since 5 Sep, 2011