This is fantastic. It looks like I'll be able to use this to significantly boost performance all over my game!
However, I'm a little confused with the 'resolution' setting. It seems like I get a 1:1 ratio (i.e. pasted object in same position/size as the original object) if the X and Y resolution are window width and height, respectively. This is all well and good, however for some reason setting resolution every tick breaks the object.
You can see the issue in this capx.
Any idea why this is happening? I have to set resolution every tick to make sure the game supports the user resizing the window.