sqiddster's Recent Forum Activity

  • I don't even have an old node-webkit build (I keep to stable releases, last stable included NW in the build) so now I can't even update to the new stable because it'll break NW ._.

  • Interesting! Magistross great job! That's basically what I had in mind to do but it's just so... awkward to have to go to all that effort.

    I think for my currently planned application I'll just go with the 'replace a Unicode character' approach.

  • Basically, I'm trying to make a system which replaces tags in text with an image. For example, right here I can Include right inline with the text. I'd like to be able to do something similar to that at runtime in C2, but I've come across a problem.

    It's easy enough to identify the tags, read them, replace them with whitespace, etc. But, when I want to insert the actual sprite, I can't actually find the coordinates of the character it should be placed on top of! Basically, after doing the tag processing, I end up with a space character and the index of that character in the text. I simply can't find a good way to translate that text index into an actual coordinate. I suppose it'd be possible to loop through all the characters and add up their individual character widths, but it gets *really* dodgy when line breaks get into the mix. I'd like to potentially support this for regular text, too, and that's even more impossible since I can't even access character widths.

    One workaround would of course be just to substitute the icon in for an unused character in the spritefont file itself, but there are a few limitations there. It's a bit of a pain to keep track of (æ = etc) but the biggest issue is that I lose the ability to animate the icon.

    Any thoughts?

  • Good to hear I guess. I have no idea about any of this stuff, does this mean we'll be able to reliably deploy on Linux?

  • It's an interesting subject. I'm planning on learning 'real' programming fairly soon, and I'm a little worried I'll have some habits left over from C2 that don't translate well to classical programming. I'd *love* to see a guide or tutorial that would list helpful tips about what I'll need to look out for and change when I start exploring classical programming. I reckon C2 is a great stepping stone to programming for beginners and something like this would really help.

    Maybe it's not really feasible though since there's a big amount of variation in programming languages, and styles, like OOP etc.

  • Quatox there are numerous solutions available now for fonts, this thread is 3 years old

  • Congratulations!

  • Colludium have you tried your graph with GPU throttling? Any results?

  • 3821 at the moment!

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    Whoa, nice! I'll definitely give that a try.

  • The bug with my game would cause keys to get read as pressed when the mouse was used in the same tick as the keyboard. It was fixed but by then I'd moved on to other things.

    To be honest I'm not sure this is the issue my game has. If it is, it's been magnified greatly. Honestly all the demos I've seen have the issue, but it's not too noticeable. In my game, it's game-breaking. Could be the same issue, but it might be something different, and it's very hard to tell if there's any way of knowing. I'm pretty sure my issue is GPU-related and it could have something to do with the dt inconsistencies in this thread.

  • there's a common misconception that not making a profit means you don't have to worry about copyright violation, that's simply not true.

    I definitely have heard of Nintendo being OK with fan-games, however all it takes is them deciding they don't want your game out there and there's nothing you can do.

    How do you know that the C&D reports are fake? This isn't nintendo, but I remember one major story where a fairly large scale mlp smash game was cancelled due to a C&D.

    Tetriser I played Brawl very casually with friends, I typically played Kirby

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sqiddster

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