sqiddster's Recent Forum Activity

  • Has anyone noticed that this has gotten worse over time? I don't remember this being an issue like a year ago - but maybe that's because I wasn't looking for it.

    I'm not looking forward to waiting on Chrome to fix the issue. My last game died because Chrome took too long to fix something...

  • I have played Smash Bros, not this game though.

    'Fan Games' like this are always problematic. It's against the law to use other's copyrighted characters in your work and you can guarantee that if the game gets popular enough, you'll get a C&D from Nintendo.

    In my opinion making a game like this is a total waste when you could be coming up with your own characters and ideas.

  • The question now, is finding a repro for the jerkiness and spikes, which also seem to occur during GPU lag only.

  • Yep.

  • ArcadEd I just tried the game in Firefox, and while Firefox can't run the game nearly as well as Chrome can (at a comparable resolution) it feels perfectly smooth all the way down at 40fps - whereas Chrome feels pretty bad at anything sub-60fps.

  • Canary showed a definite improvement, both ingame and in the throttle test.

    There are still some severe issues though - I get a lot of spikes and jerkiness even at relatively high FPS's, and the input lag definitely isn't solved.

  • Hmm, interesting results from Colludium - Did you every try it out on Chrome 38?

    Something else I'm a little worried about is that this test doesn't account for the significant input delay that I also experience when this GPU lag is happening. Ashley, could you ever reproduce that?

  • Chrome: 7 - 50ms

    Firefox: 20 - 25ms

    IE: 15-30ms

    This is at around 50 rects on all browsers (60-70 for IE actually) I didn't check if any of the browsers are using the GPU (I'm on a dual GPU machine) but I don't think they are.

  • Yeah, C2 definitely is supposed to do a lot of recycling like this under the hood, I'm surprised the performance difference is so big.

  • Here's a log to verify that claim:

    dt: 0.017 | FPS: 56
    dt: 0.03299 | FPS: 56
    dt: 0.00999 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.019 | FPS: 56
    dt: 0.024 | FPS: 56
    dt: 0.01399 | FPS: 56
    dt: 0.01799 | FPS: 56
    dt: 0.01799 | FPS: 56
    dt: 0.03399 | FPS: 56
    dt: 0.017 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.03299 | FPS: 56
    dt: 0.01499 | FPS: 56
    dt: 0.01799 | FPS: 56
    dt: 0.01799 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.01499 | FPS: 56
    dt: 0.018 | FPS: 56
    dt: 0.03299 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.01599 | FPS: 56
    dt: 0.018 | FPS: 56
    dt: 0.01599 | FPS: 56
    dt: 0.017 | FPS: 56
    dt: 0.01699 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.01699 | FPS: 56
    dt: 0.033 | FPS: 56
    dt: 0.01099 | FPS: 56
    dt: 0.01499 | FPS: 56
    dt: 0.016 | FPS: 56
    dt: 0.01699 | FPS: 56
    dt: 0.02199 | FPS: 56
    dt: 0.013 | FPS: 56
    dt: 0.023 | FPS: 54
    dt: 0.01799 | FPS: 54
    dt: 0.019 | FPS: 54
    dt: 0.032 | FPS: 54
    dt: 0.01499 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.03399 | FPS: 54
    dt: 0.024 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.016 | FPS: 54
    dt: 0.017 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.016 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.016 | FPS: 54
    dt: 0.017 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.016 | FPS: 54
    dt: 0.02499 | FPS: 54
    dt: 0.025 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.017 | FPS: 54
    dt: 0.01699 | FPS: 54
    dt: 0.016 | FPS: 54
    dt: 0.01799 | FPS: 54
    dt: 0.01499 | FPS: 54
    dt: 0.018 | FPS: 54
    dt: 0.01599 | FPS: 54[/code:2xktw1s1]
  • Ashley are you looking into this?

    It's basically made my game completely unplayable below 60fps. Even in the high 50's the input delay and dt inconsistency are really noticeable.

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  • Yes, I ran into the same issue so I had to do a Monitor Capture. It worked fine.

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sqiddster

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