sqiddster's Recent Forum Activity

  • I wish the undo function worked better in the image editor. If I forget to change the image resizing method to 'stretch' or something, I often have to re-import the entire sprite strip!

  • A little more detail would be nice.

    More than likely you are sing third party plugins or behaviors. These are not allowed in the arcade.

  • I wouldn't give the crate 8-direction behavior at all!

    Here is one idea:

    Surround the player with 4 (or 8, in the shape of an octagon for diagonals) invisible collision detectors. They should be very thin and 'border' the player.

    Then, you can simply check the crate for overlapping the individual detectors, and tell it to move away from it on overlapping.

    This should get you the required result.

  • Wouldn't you recommend he use an array anyway considering the type of game?

    In terms of representing the grid, just multiply the x and y coordinates in the array by the width and height of the cells and set the object's positions according to this.

  • Yes, this really is what you should do when your objects are very similar.

    You could also implement separate animations instead of just frames.

  • Make them all frames of the same object?

  • EDIT: The following applies only if you are making a bejewled-type game based off a grid.

    You really should be representing your whole grid with an array. All changes you make should be to the array, then you can read to determine block positions.

    This way you will have a LOT less trouble, and you won't have to do events as complex as this.

    Now there are many things you can do to determine rows, as well as more complex features for your game!

    I am not sure of the algorithms for finding a row, however. I would ask Yann as he seems to be the array master here, having created a 3D maze game based off arrays ;)

  • Unfortunately, nobody is going to make your game for you. You really should follow the beginner's tutorial, look at the included example games, read the manual and the FAQ, and then if you are still stuck, ask questions in the how-do-I section.

    Good luck with your game, you will find Icy Tower a simple feat in C2 ;)

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  • I cannot look at your capx at the moment, but just remember that a loop executes all of its contents within one tick!

  • Hee Hee, I knew there would be controversy...

    I would agree in not starting your dream game right away, that is true.

    I suppose it also depends on how much programming experience you have.

    Hmm. My advice is to ignore my advice.

  • You could edit the collision box of the ground sprite.

    However, what you should do is leave your graphics as non-solid, and use solid invisible rectangles stretched and rotated to roughly follow the ground.

  • I know this is awful advice, and you probably shouldn't take it, but I learn best by diving into a relatively large project first thing.

    Basically what I am saying is, no need to take baby steps. The helpful community, easy documentation, and intuitive software really lets you get right into it.

    Just my 2c.

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sqiddster

Member since 5 Sep, 2011

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