Unfortunately, Kongregate seemed really promising to me, but it has very bad returns... I have about $2 at the moment.
Rotary joint?
I think there is a plugin for this...
If not, it should be trivial to create one for yourself.
EDIT: here you are!
scirra.com/forum/plugin-randomplus_topic45261.html
It really is exactly the same.
Whatever floats your boat ;)
I think manually assembling the level isn't that hard... there really isn't much need for per-pixel collisions.
Seriously, considering how nice C2's interface is, it is really worth staying here. The developers actually care about the product, and there is a great community to boot.
This is what I do, and it is variable (so not just 2 heights of jump)
Basically, if the player is jumping, and jump key is released, and yvector < 0, just divide yvector by some number (2 is a good start).
This will give variable jump height.
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A global variable should do it...
I would agree that a 'not equal' sign in the graphical format of the current cross would be better at the moment...
Hmm. I wonder what new users think?
Yeah, they contacted me before they wrote it! It's a really nice review.
The reviewer's Scirra website name is 'necromaster,'
anyone could always PM him if there any other C2 games worthy of review, particularly as they are focusing on indie games in May.
I think he is more interested in the terrain generation... I think there are a few topics/examples on that somewhere...
Yann's Cubemaze is a great example!
Play it here:
scirra.com/arcade/addicting-rotary-games/483/cubemaze
I'm not sure about the line above... Remember C2 is supposed to appeal to a non-programmer audience as well. Surely people could get confused!
And I think inverting would look a bit strange.
But I agree that the cross is possibly not the BEST possible icon... Hmm...
Member since 5 Sep, 2011