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  • EDIT: Great... R0j0 beat me to the punch... Anyway this is a different way of doing it.

    Is this what you're after?

    Keep in mind this doesn't take into account if a policeman is already at the house... That's a bit more complex.

  • Scirra are also working on an exe wrapper, which could interest you...

  • Look in your layers panel - is the checkbox not ticked for your current layer?

  • 1. For desktops, you will have to live with having two audio formats. Sorry. It's the browser's fault.

    In terms of mobile, you will be hard pressed to get even the simplest game to run at any decent framerate on iOS safari... No need to try to conform to this platfrom then, much better to use a wrapper (directcanvas or cocoonjs).

    2. You will have to detect whether the user is using a mobile device, then change control schemes according to that. It would probably be better to export two different versions.

    Basically, look into wrappers instead of using the device's browser. Unfortunately you will be very disappointed about performance in this regard if you choose not to use a wrapper.

  • The problem lies simply with your animation style. A better way to do it would be to have arms, legs as seperate objects which you could apply events to, but because of your shading that would look awful.

    Have you thought of setting the 'attack' animation to the corresponding height frame of the jump animation, so you at least have the same height?

  • Hmm... for the record I use 64 bit version.

  • Stop this awesomeness! It is too much!

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  • Unfortunately, I do not think there is an easy way to do what you want to do, at least with a smooth transition.

    I'm stumped, anyone have any ideas?

  • In regards to the hitbox, if you followed the 'how to make a platform game' tutorial (which I HIGHLY recommend), you would see that it is vitally important to make your player an invisible box, then attach a player image to that box. That way, animations will not change the hitbox.

    I'm not sure what you mean by 'aligning' these animations... could you be a bit more specific?

    A way to set a z-axis? Well, there is no way to do this automatically, however it is definitely possible.

  • You shouldn't use local variable, yes it should be a global variable.

    Glad you got it fixed, have fun ;)

  • Hmm.

    for each level you will have to have a variable 'last_number' or something - then add a condition stopping it from moving when its destination is past that.

  • Hmm, you should probably ask the plugin builder about this.

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sqiddster

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