First, thanks for the quick responses.
1)That dual-encode is pretty good stuff to have. It solves this problem. I'm using windows 7 so this issue is gone for me. Good work Scirra on this one. But a question anyway:
This dual-encode works too using those below-mentioned wrappers for ios browsers?
1)b) I know about the wrappers, that is the only way to go so far.
Isn't Construct 2 already capable of exporting using those wrappers?
I belived that appmobi was more or less done in the last release of C2 and CocoonJS was in testing phase for android apps.
How's the development going for this kind of "html5 to native" solution?
Using of course those mentioned wrappers.
2)Sqiddster is one of those users I take as a reference about the way to go. So you say it's better to make a dual project instead of losing hair detecting devices in-code? So far this is my approach since probably other areas will suffer severe changes in format too.
I'll check those methods you mentioned Ashley, just to have all grounds covered.
To extend the question in 1b, If I export using a wrapper like, say, directCanvas, I gain audio and speed, but there's a stopper somewhere? Some feature unsupported or any side-effect in the process?
Last about the wrappers,
Can be used with constuct 2 to make native apps and ios webgames or works just in one front only?
Thanks in advance, i found no other reasons or walls on my way if those questions are answered in a positive way. Fingers crossed!