Basically, a random grid based movement?
Sorry, haven't played Zelda in a while, not sure exactly what you're asking.
R0J0hound, I never knew that! Clever.
There's a tutorial about that... I need to go quickly, but you can just search for it.
Sorry, I would have provided you with an example but it looks like I'm too late! I wish I could subscribe to topics here...
In a rudimentary test I conducted, I got 800 objects on a mobile while still above 30 FPS.
I think it might be possible with webGL in a custom plugin, but not in vanilla C2 at the moment.
Have you considered using different animations / frames in a single object?
Total guess, but there are the mouse.absoluteX and mouse.absoluteY expressions.
Oh, did you mean to the arcade? Sorry, but you did say 'my website'.
If youi want to get a game hosted in the acrcade embedded in your website, there is this tutorial.
If you want to use any custom font, you have 2 options:
1. (recommended) web fonts.
2. Sprite fonts.
Choose your poison ;)
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I think this is what you are after...
Keep in mind with this method there will always be a tiny chance the objects will spawn on top of each other, and this chance increases as you fill the screen. That is why you have the adjustable repeat loop. An alternative would be a 'while' loop as this is dangerous as it can hang and crash the whole game.
Look into masking, this is definitely doable with just a couple sprites too.
You could possibly do it with the canvas plugin too.
Member since 5 Sep, 2011