sqiddster's Recent Forum Activity

  • I really wish C2 had these

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  • Are you looking for elliptical motion, or motion along the path in your image there? Both are very different

  • I'd say just use 2 or 3 repeating tiledbackgrounds moving across at different speeds.

  • When an object is created, its instance variables are set to the default values. So if I follow correctly your code won't work, since you'll be only adding to the values of the existing monsters.

    To solve the problem, add some globals called enemy_hp, enemy_exp, enemy_dmg etc and add to those. Then, when spawning an enemy, set it's instance variables to those globals.

  • Make the camera scroll to a point below the character? Scrap the scroll-to behaviour on the player and scroll manually using the 'scroll to position' action.

  • Well, you won't want to scroll to the player, you'll want to scroll to a point above the player. Scrap the 'scroll to' behaviour and use the 'scroll to position' event. Then do something like, scroll to X (player.X) and scroll to Y (either Player.Y - SomeValue, or simply a constant SomeValue, depending on what you're after.)

  • If I ever need to do this, I usually implement my own sine behaviour so that I can have a variable called BaseAngle or whatever and apply the sine to that angle. I'm not sure if there's a good way to do it with the sine behaviour.

  • Does OBS export uncompressed footage with little effect on performance, though? The big plus of Fraps for me was that it didn't try to do compression in realtime. OBS does however afaik, leading to a subpar visual quality (and performance drain) that's not suitable for promotional material.

    Anyway, nice to hear that FRAPS still works for

  • Just like to point out that making this only work on the Pin behaviour won't completely solve the problem. Any behaviour that involves movement (8dir, platform etc) needs this. Currently you can't 'manually' pin anything to an object with a movement behaviour without a 1 frame delay.

  • StaticCloud Really depends on if you need an arbitrary offset or not. If you do it's a bit more complex, but not too hard.

  • *BUMP*

  • Problem Description

    When saving and setting a sprite's state from JSON, blend mode isn't saved/loaded.

    NOTE: This isn't something that broke recently, it was happening as far back as I've tested (r192 and before)

    Description of Capx

    Press keyboard buttons to save and load sprite state, and set blend mode.

    Steps to Reproduce Bug

    • Step 1: Press '1' to save sprite state
    • Step 2: Press '4' to set the blend mode to additive
    • Step 3: Press '2' to load sprite state. The blend mode should switch back to normal, but doesn't.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win 8.1 64bit

    Construct 2 Version ID

    r196

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sqiddster

Member since 5 Sep, 2011

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