So.... the consensus is that webGL simply doesn't work (at any reasonable level, anyway) on Intel cards?
That's bananas. If this is really true, it's a *huge* deal for anyone making HTML5 games. It's a support nightmare no matter what, as, even if it's listed in huge red text in the minimum specifications, people simply expect 2D games to run well on low/mid-end machines.
Also, that's 20% of potential buyers gone just like that.
I do tend to believe it's a C2 problem, or at least a 2D problem however. I just tried out this benchmark, which renders 150,000 cubes. On my integrated chip it runs at 40fps easily.
Compare that to my C2 renderperftest which could only manage 3500 sprites at 30fps. Something has to be up. I just can't believe that 2D performance is that bad. Unfortunately I haven't been able to find any non-C2 2D webGL benchmarks - if anyone could point me to one, that would be awesome.