sqiddster's Recent Forum Activity

  • You'll run into trouble using pi/2 in C2, remember all its angles are based on degrees.

    And in cases where performance difference is marginal, like here, always go with the simpler/more concise option.

  • AnD4D Hey, yeah, I just cleared out my Dropbox recently. Had to happen eventually, I'm afraid.

    Anyway, I actually have a much improved version! Lightning-fast raycasting

  • Quick way to check for sure: make a new project with next to nothing in it. If it runs at 40, there's an issue somewhere.

  • Cool idea! The manual can sometimes be pretty brief so it would be good to have a central place with some more expanded knowledge.

  • TiAm 'suck' is relative. They won't be as good as a dedicated GPU, but they should certainly be better than a 2 year old Android tablet GPU...

    GameThirsty those are pretty much the specs of my laptop. It runs well on mine when the card is enabled. Was it enabled for you by default or did you have to play around with the NVIDIA settings?

    On a separate note from the Intel issue, I would really like to hear from anyone who's noticed bad performance on a decent/good setup (i.e. with a recent discrete GPU). This might point towards another problem.

  • I find that hard to believe, especially for 2D games. Every 2D game I've played works wonderfully on the iGPU. I don't think that's an accident. 20% of Steam users is not a small number.

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  • Whoa, congrats on the Indie Box! That's awesome!

  • Here's an interesting benchmark - looking at Flash vs. webGL.

    (Let's ignore the fact the article itself is two years old and as such is totally wrong about the state of webGL today)

    My testing (on an Intel integrated graphics machine) puts the webGL benchmark at around 10 fps. The flash demo is a solid 60fps.

    Hmm, maybe Flash is the future, after all, eh?

    What I really find remarkable is that nobody working with webGL has noticed this issue, in the 4 or so years it's been out. Like, do developers not test on integrated graphics systems? Or maybe this is just a recent development? Or by some bizarre coincidence, do all 6 of the machines I've tested, as well as additional machines by helpful forum members, have the same unique problem, and on other iGPU machines it works fine?

    None of those options seem plausible to me. This issue is seriously weirding me out. Ashley I'd love it if you could do some testing on your end.

  • This is a great example of when you'd want to use an array instead of global variables. Basically, you'd have an array ('array', for instance) , and you'll be able to access the stored values with array.at(0), array.at(1) etc.

  • Colludium Hey, that's pretty cool! I don't get why Chrome would still be super janky while NW is good, but I'll take it :S Thanks a lot for testing btw!

    I was getting a black screen exporting with the 12.0 alpha builds. Hopefully they fixed that issue :/

  • Colludium Yes, it's definitely one of the major issues of a back-to-front renderer. However let's keep the perspective that performance is sometimes waaaaaay below where it should be for a specific GPU (Intel igpu's being the main culprit here). I've contacted Intel about it so hopefully we can come up with a solution, or at least a direction to go, from that end.

  • What it needs most are your creative ideas

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sqiddster

Member since 5 Sep, 2011

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