Are you referring to the editor or at runtime?
I'm assuming you mean in the editor, and in that case I agree that point sampling for upscaled sprites would be a nice option to have.
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Excellent! Looking forward to it.
Very atmospheric, nicely done!
Yep, I have tested and it works.
Ashley, what is this quicksave/quickload feature of which you speak?
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thehen that means he doesn't get physics interactions.
This is an interesting challenge!
Wowzers! That's some nice graphics!
firebelly, you'll want to apply the glow, and an rgb filter, to a duplicate of the object placed behind itself. This should give the effect you are after. I agree it's not the most efficient way to do it, but it's probably your best option until someone writes a custom shader.
msv0001, what would you need that for? In my experience, it's good practice to refer to your image points by name, so you don't have to worry yourself about order.
Ok, that almost did the trick. I'm still getting some color changing effects on the same layer it's applied to, but I'm using masking and transparency and other shenanigans. I'll see if I can whip up an example tomorrow.
Member since 5 Sep, 2011