Oh, wow R0J0, that's fantastic! Glad we have someone here who knows the iterative algorithms behind linear damping!
thehen that's interesting! Could you post more details? It's only a matter of time before someone makes a serious indie game with C2.
I'll have a look at the capx when I get home. If I don't reply it means I've forgotten so just sqiddster me again :P
You can delete files manually in Online export, but I'm not sure about Node.
I'm pretty sure the team have had no need or desire to implement this as their todo is is so huge...
JohnnySix, compensating for gravity is easy. Compensating for drag is another thing. I do not know the equations for that at all.
If you removed drag, I could certainly help you with the parabola equation.
I'm a little unclear on what you are asking. Is it how to actually trace it, or how to derive the equation?
AnD4D Cool. I would indeed recommend a rotate towards so that it doesn't shift angle instantaneously.
Yes, doing something like that will work but I worry about features working differently in Chrome and Node.
I sense some pseudo3d on the horizon!
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AnD4D
Sure, just replace the object reference with the family, and add your extra conditions.
Yes, I have encountered this also.
Member since 5 Sep, 2011