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> Some top down z movement testing, in a combat scenario. Similar to what you see in games like secret of mana.
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Really liking your sword movements in the gif above. I've noticed a lot of top-down action rpgs struggle to convey movement of the sword with simple things such as walking in different directions, but here it looks good!
Thanks man - I really feel like small things like that help a player get into the game all the more. It was much easier just leaving it out the sword itself is part of a modular weapon system, and will eventually be able to be switched out with other weapons (like a long spear for example).