Time's arrived! MEGAQÜEST: DEMO OF DARKNESS is online!!
(Yeah and it's been for a while, actually, I just never told u the link... which is...)
megaquest.bitballoon.com
(still no karma to post proper links, sorry)
(notice: If u used this address before, u may need to refresh!)
(edit: just uploaded to the arcade!
www.scirra.com/arcade/adventure-games/megaquest-demo-of-darkness-2392
my first arcade ever /edit)
This little alpha thing was premiered last friday culturegamefest.com (although this version I bring ye tonight's got some amphibian fish-like enemies which are absolutely unaided before). I got a lot of kind and useful feedback there. My first festival ever... other than music festivals, that's it... which may explain the beer policy I kind of instinctively applied… shit i'm still hanging...
What now? Well,
need to redo the music! I'm such a moron -- i made it in my laptop, with no decent speakers or headphones whatsoever. Now the bass is a bit overwhelming in some (most) themes. Well u learn.
The overall gameflow is kinda sketched. Everything's a bit too random yet. I intend to suggest many “little stories”, mainly through interaction with npcs... but as for now they just utter some random, usually hostile sentence... There's indeed a lot of randomness everywhere that I need to limit somehow – for instance, there's these keys you get sometimes from certain enemies... and well, there's a random factor... so, sometimes you just play and play and never ever get a key... which is frustrating coz u cant open no chest... and... yeah...
of course, as size does matter, we'll need more creeps, backgrounds, and more items, and npcs – more everything! and yeah, we definitely gonna need to get us some level bosses! Right, there's no levels as such – some area bosses then.
As for now, play, plunder, ransack, and feed me back about it!
Nixel well thanks a lot for your kind (and utterly outlandish) feedback! Praise is always nice when it comes from talented people (n thats why I love this forum).