mrneko's Recent Forum Activity

  • LittleStain

    I think I stated it wrongly in my original question. I already changed it to be clearer. I want to be able to get the location of each object of the randomly spawn objects from the same family and record them in an array.

  • Hi everyone,

    I have 3 objects in a family and I randomly spawn 30 of them on the map. I want to be able to determine the location of all the objects on the map.

    Thanks

  • My approach for matching puzzle swap that utilize flood-fill

    alextro

    Just had a look at your code and trying to reverse it. I want the blocks to be destroyed if neighbour blocks are of different colors.

    Example: Instead of 3 red blocks being destroyed on matched, it will be red, purple, blue destroyed on matched. Hope it makes sense.

    I set invert: Animation frame = Self.AnimationFrame but it doesn't seem to work.

  • Yes but without the SDK I won't be able to track my installs. At least that's how I understand it. The ad report will only track the CPC and not CPI cause they won't know which of the clicks result to installs.

  • Hi everyone,

    I installed phonegap plugin for google play leaderboard and achievement and have the following event

    Phonegap: Is logged in - Phonegap:Show leaderboard for ID

    Phonegap: Is x logged in - Phonegap: Login

    Show leaderboard for ID

    The problem is that everytime I exit the game and go back in, I need to press the leaderboard/achievement button twice for it to show up. It doesn't prompt for another login though, but nothing happens when I click on it the first time. Should I use webstorage to remember the login or is there a better solution?

  • Hi everyone,

    Has anyone tried to promote your apps on Facebook?

    When I try to create an ad on Facebook, it says "You're not an admin of this app, so you might not see all ad options."

    Do I need to integrate Facebook SDK or anything in my app?

  • Thanks guys. I've come up with a solution some time ago based on Fidasx's suggestion but forgot to update this thread here. I'll mark this as solved.

  • I sort of came up with a workaround. Basically assign a global variable to them and disable events following collision. That solved the issue in my case. Probably not the best way but it worked somehow.

  • I have an event where

    Object A:On collision with object B, set all objects on layout destroyed.

    I have about 5 different objects on the layout and I put them in a family, where I can destroy them on collision.

    When I restart the layout after that, Object A is spawned twice immediately, instead of just one.

    Is there a solution to this? I thought I already destroyed all objects before the layout restarts.

  • C-7

    Yes. I know that's the case and I've been trying to get it to work based on Ashley's tutorial. But even using trigger once while true, set them to group and all other methods. Just can't seem to get this one to work. Regardless of whichever condition I use. It all goes back to a loop. I might not know some of the advanced technique yet though. I am looking at Else statement now. Thanks for pointing out.

    *Update* Got this to work with Else subevents. Thanks again!

  • Hi everyone,

    I am trying have an event where button A is pressed, the sprite will turn 90 degrees clockwise and when the same button is pressed it will turn back to the original position which is -90 degrees from the new position.

    I set a global variable - rotation = 0 where button A is pressed, add 1 to rotation and check when rotation is 1, rotate -90 clockwise. However, it becomes a loop that causes the sprite to not turn at all. I guess the system check is instant. How do I work around this?

    Thanks,

    Clement

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  • Fidasx

    Thanks for your input.

    I forgot to add something. I want to create Object B after Object A has been destroyed and Object C after Object B Has been destroyed. When Object C has been destroyed, it goes back to create Object A and so on.

    Hope it doesn't confuse you.

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mrneko

Member since 10 Jul, 2015

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