mrneko's Recent Forum Activity

  • korbaach

    That saved my day. Thanks again!

  • korbaach

    Exactly what I need! Thanks. Do you know the way to set the animation frame to the one that IsPicked:True after 1 round? Say the first round from 0 - 9 I picked 2, 5, 7, 8 so the second round the number will only show 2, 5, 7, 8 instead of going from 0 - 9. Hope that makes sense.

  • I have an object with 30 animation frames and also an instance variable IsPicked:False.

    So when the object with animation frame 4 collided with wall, set IsPicked:True to that animation frame only. All other animation frames remain as IsPicked:False.

    Is it possible to assign instance variable to that particular animation frame only?

  • Paradox

    Thanks! Works perfectly.

  • Paradox

    Can you show a brief example of events to do that? I am using arrays to do other things like generate sprites but never used it to store scores.

    So say I have 50 levels, do I need 50 global variables and create a 5 x 10 array to store each slot per level or do I only need 1 variable and save the score for that level to a different slot?

  • Need some advice here. I have a puzzle game that currently consists of 50 levels. I am using local storage to store the highscores and so on. So on the home screen I have events that check for every level's highscores and if they exists, get and restore them so that they will be available when player selects the levels.

    I am currently adding about 5 - 8 new levels per week and I can see that in a few month's time this can really add up. Will it be an issue when I have to check for say 150 - 200 highscores from local storage on the main screen? I mean .. apart from the few hundred extra events ..

  • RenatoB

    Thanks! I will look into it.

  • Hi,

    I currently have a free game with ads but I would like to include an option for players to remove ads. I am thinking to set up a global variable like ispurchased and use local storage to remember the value.

    The thing is, how do I detect when the player has purchased the option to remove ad? Is there a plugin that does this? I've been looking around for guide and there's only one that's using CocoonJS .. I am building my game using Intel XDK.

  • newt

    Do you still have the capx around? I can't download it from your dropbox. Thanks.

  • Tekniko

    Thanks for the capx but that's not much difference from the event I am using. It still doesn't move gradually. I want something like sprite moving 5px gradually when the right key is pressed once until it reaches 50px and stop automatically .

  • Hi everyone,

    I want my character to move 50 pixels towards left and right on left/right key press.

    Right now I have

    On Right Arrow pressed: move 50 pixels at angle 0

    However, that causes the sprite to instantly move 50 pixels as if it teleported.

    How can I gradually move the character towards right and stop it after 50 pixels?

    I am doing this instead of using 8 directions behaviour because I want it to moved at a set distance everytime left/right key is pressed.

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  • R0J0hound

    Thanks. How about if there's a normal ground in the middle of the ice? I can't get it to decelerate and stop exactly on top of it.

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mrneko

Member since 10 Jul, 2015

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