mrneko's Recent Forum Activity

  • Hi everyone,

    I use the following event to spawn random enemies:

    System: Every tick - System: Set randomenemy to floor(random(3))

    System: randomenemy = 0 - System: Create object A

    System: randomenemy = 1 - System: Create object B

    System: randomenemy = 2 - System: Create object C

    I would like to know the way to spawn enemy in sequence. Like create A, B and C then repeat A, B and C.

    Thanks,

    Clement

  • Thanks! Got it.

  • Hi,

    I've looked everywhere but there isn't a definite answer. I noticed some tutorial advised that when exporting with Intel XDK for Android, the "Signed" column should be unchecked. Is it better to do the signing process manually instead of using their service.

  • LittleStain

    ramones

    I just made it work but it doesn't seem to be what I intended to do.

    I tried the following:

    ON Pause button: Set time scale to 0

    Set Resume button time scale to 1

    On Resume button: Set Timer "resume" for 3 (Once)

    On Timer "resume: System set time scale to 1

    and also this:

    ON Pause button: Set time scale to 0

    On Resume button: Set Resume button time scale to 1

    Set Timer "resume" for 3 (Once)

    On Timer "resume": System set time scale to 1

    It's still stuck when I click on the Resume button.

    The only one that works is this:

    ON Pause button: Set time scale to 0

    Set Resume button time scale to 1

    Set Timer "resume" for 3 (Once)

    On Timer "resume": System set time scale to 1

    However, the game resumes on its own without pressing the Resume button after 3 seconds.

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  • Is on timer part of system? Can't find it anywhere.

  • Thanks for explaining. I still don't really get how it works though. I have added the timer behavior but the game resumes right away, not after 5 seconds after I click the resume button. If you don't mind, a simple capx will be of great help.

  • Hi everyone,

    I have included an event to pause game where on click object, system: set time scale to 0

    I want to be able to resume to game after a few seconds after player clicks on the resume button.

    I set system: wait 5 seconds followed by system: set time scale to 1.0 but the screen just froze there.

    Is there a way to work around this?

  • Thanks terrancd. It worked

  • Hi,

    I have set a condition so that when score > 10 a notification will appear on screen as sprite. How do I make it so that it only appear once .. so that when the next time the player score more than 10 it won't appear again?

  • Hi everyone,

    I am currently able to record the score after each game.

    How am I able to update the total score from accumulating the score after every game played?

    Say game 1: 20 points, game 2: 30 points, game 3: 20 points. I should have a variable that accumulates to 70 points. I tried several conditions but it keeps getting reset.

    Thanks,

    Clement

  • Thanks LittleStain.

    Just a bit off topic. Is it advisable to "Sign" APK through Intel XDK or Sign and Align on my own?

  • Hi everyone,

    I would like to show an interstitial ad on mobile devices after a player click the replay button for x amount of time. Does anyone know the right way to implement this?

    Thanks,

    Clement

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mrneko

Member since 10 Jul, 2015

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