prinsukun's Recent Forum Activity

  • A big event for Middle Eastern Indie Game Developers would start at 12-14 July, Scirra is one of the Sponsor Companies of the event <img src="smileys/smiley2.gif" border="0" align="middle">

    <img src="http://p.twimg.com/AwKwsXFCMAArJen.jpg" border="0">

    the rest info at this link: GameZanga Website

    sorry, one of the rules, the game language must be Arabic.

    only web games are accepted (Unity3D web, Flash , HTML5 )

    --

    worth mention: I'm so Happy Scirra Construct 2 started to be recognized as game tool for many Arab indie game developers, i remembered compared to gamemaker that took years to be recognized <img src="smileys/smiley4.gif" border="0" align="middle">

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  • suppose I just want more info on this feature, coming from the users themselves. I would think converting a game's (especially a completed, complex game) language to a completely new language would cause inconsistencies and errors that might just be more of a hassel than to code from scratch. Any feedback is welcome!

    in fact, when exporting C2 HTML5 to android via phonegap, cocoonJS or appmobi, you just wrap them with the browser, still they are browser depended apps, it's the same meat but in different box<img src="smileys/smiley17.gif" border="0" align="middle">.

    one of biggest challenge for those methods, getting sound to play probably, lack of multi touch support, and bad frame rate performances, but things is quite different now than last year, HTML5 is improving and mobile started support hardware accelerator, it's a matter of time before thing became stable for HTML5 and Mobile.

    their some promising examples made with C2 for Android, you can check them in your creations forum, like Furries and Jazzlebags Assgass<img src="smileys/smiley1.gif" border="0" align="middle">.

    http://www.scirra.com/forum/furries_topic49737_page1.html

    http://www.scirra.com/forum/new-android-game-jazzlebags-assgass_topic51904.html

  • as from your post, you want monetize your games, i think this serious enough to make you get C2 license ;), also Apple is shallow when you don't use their products to develop for IOS, Android seem more open when accepting indie games.

  • never know this could apply with Browser object

    e.g. checking each character of the domain individually, so the actual string of your domain name does not occur in the javascript code.

    nice tip, that's would be harder for someone to change [;D], i will try to play with that and see how it's goes.

  • Hello :D

    just i was wondering if construct 2 can add a domain site lock feature, many famous games portal website like for example gametako, require sometime for exclusive releases to be sitelocked for thier domain, this feature can be added very easily with stencyl flash games, also HTML5 if it's linked through external JS, i just wonder if Ashley could apply this important feature like for example in properties, we can add the domain we want our game to be locked, than an event that check if domain="true" do some action, for example developer could make a layout that appear if the game uploaded on different domain telling the players he must play this game on specific website.

    here a java script to do that task, i just believe that better be added to Construct 2 by default than making an external plugin for that purpose.   

    JS Code:

    function game_tako(argument0,argument1,argument2)
    {
     var argument0;
     var argument1 = document.location.href;
     var argument2=argument1.indexOf("scirra.com");
     if (argument2==-1)
      {
       argument0 = 'false';
      }
      else
      {
       argument0 = 'true';
      }
     return argument0 ;
    
    }
    
  • Appmobi can generate for IOS, while currently CocoonJS support Android, but as i know they too plan for ios export :D.

  • it's not an arcade game but more like an interactive book, an adventure game or a webdocumentary. So CPU speed and device reactivity doesn't really matter

    than, Construct 2 is for you <img src="smileys/smiley2.gif" border="0" align="middle" />

    try to build the game and see it yourself, beside that their also appmobi and cocoonjs option which his some boast benefit over phonegap, in case you care for performances.

    [edit]

    sorry didn't see the video point >_<

    i think you can use plugin, but not sure about if would implemented with phonegap.

    scirra.com/forum/plugin-video_topic46310.html

  • yoyo's Game Maker? i import some games from game maker like the doom style demo, but only import the graphics. but i want to see how the performance works.

    for C2 and 2.5d, this link might help you link

    regarding the performances, I believe it's too early to develop fps or complex 2.5d games, still browsers improving and webgl capacity only visible on new desktops/devices.

  • I use inkscape, photoshop , anime studio 8 debut and GameMaker Sprite Editor, beside that i also use Inivis AC3D too :D

    also I'm looking forward to get BrashMonkey Spriter soon ^^.

  • Scirra Construct 2, made making games fun and easy, it's hard to believe how innovation this toolkit compared to other engines that don't require coding skills for most functions, weather you novice or pro, you are not limited for what you can make with C2.

    Thank you so much Scirra Team <img src="smileys/smiley4.gif" border="0" align="middle" />, >>> Indie Game Developer from Qatar.

  • faceyspacey

    Are you using C2 v92 ? and did you check this blog ?

    scirra.com/blog/87/under-the-hood-spritesheets-in-construct-2

    the slow animation frame, might if you used older version of C2, where images loaded separately which may delay and slow some animation frame, depending on cpu memory and net speed.

  • as i believe (not too far), multi touch could be supported with phonegap, appmobi or cocoonJS, however , android (v.2.3 i think) their browser don't support multi touch.

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prinsukun

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