suppose I just want more info on this feature, coming from the users themselves. I would think converting a game's (especially a completed, complex game) language to a completely new language would cause inconsistencies and errors that might just be more of a hassel than to code from scratch. Any feedback is welcome!
in fact, when exporting C2 HTML5 to android via phonegap, cocoonJS or appmobi, you just wrap them with the browser, still they are browser depended apps, it's the same meat but in different box<img src="smileys/smiley17.gif" border="0" align="middle">.
one of biggest challenge for those methods, getting sound to play probably, lack of multi touch support, and bad frame rate performances, but things is quite different now than last year, HTML5 is improving and mobile started support hardware accelerator, it's a matter of time before thing became stable for HTML5 and Mobile.
their some promising examples made with C2 for Android, you can check them in your creations forum, like Furries and Jazzlebags Assgass<img src="smileys/smiley1.gif" border="0" align="middle">.
http://www.scirra.com/forum/furries_topic49737_page1.html
http://www.scirra.com/forum/new-android-game-jazzlebags-assgass_topic51904.html