prinsukun's Recent Forum Activity

  • o what I have gotten there is still no clear best way for mobile and it's still in progress.

    Don't get me wrong Construct 2 has came a long ways in a short time, but it sounds like it still has a little ways to go before prime time mobile apps are easily created.

    Actually this not Construct 2 or either HTML5 fault, it's slow because the mobile manufacture still slowly improving their HTML5 browser support and look like they hesitant to enable webgl in thier browser too, but hopefully the day will come :)

    right now i see cocoonJS and phonegap is the right way for apps.

  • the opposite are available though

    Google Swiffy

  • 1) This is on the todo list!

    that's good ;D

    2) No new features are necessary for this, just put your object logic in a subevent like 'Is on screen', and all its logic will stop running when it goes offscreen

    that's awesome, didn't know about it for the logic part

    3) Sounds like something best suited to a third party plugin - I think you can already get by fine with the built-in objects for this, but a third party plugin could help make this specific case a little easier.

    the reason i request this is to make it a bit faster and easier, sense i tried to do it before and i searched about in forum, hopefully we can see a useful dialogue plugin that won't breaking too much when exporting the game :)

    anyway, thank you so much Ashley ;)

  • Thanks guys :D

    glad you liked my suggestions.

  • first of all, I really appreciated Scirra and Ashley efforts for pushing Construct2 with the best and important features, especially the functions support which added recently   <img src="smileys/smiley2.gif" border="0" align="middle" />

    here my top wishlists which will make Construct2 to became my first and only choice engine for my majority HTML5 games, if it's implemented, whether soon or later.

    [1] Better Tile set Support :

    I should admit i can workaround with this via gamemaker import somehow but i believe it will be very benefactor if Construct2 have better and easy Tilesets Support, similar to RpgMaker or GameMaker, it's a must for rabid developments, should be easy to change tiles and better visibility in the editor.

    [2] Full object deactivation with event control support :

    I read somewhere Construct2 ignore the instances graphics render automatically outside the view screen, how about to deactivate entire instances logic too from happening ? forgive me if this already can be achieved, but i didn't found it or know how to use with events system, in gamemaker if i deactivate objects outside view screen, not only graphics render part will affect but also the logic associated with it too as well, this helpful for better performances and better control for developers.

    [3] Dialogue Objects :

    If this officially implemented to Construct2 it will make my day, this really useful and important for RPG/Adventure/Visual Novels games, i tried to follow some directions to make my text dialogue it was hard ,complex and messy, all what is need is 4 arguments if it would implemented, to work very well in events system.

    1- sprite box (the image size depend on the texts height/width).

    2- text/messages: here we write the texts for the dialogue.

    3- processed button: here to define the button key or var to define the skip process for the dialogue.

    4- sub below events: wait/ignore ( if we put sub events, we can choose whether to wait all sub events below or ignore it, this for better control to not make all text messages visible from the starts or some middle logic from happening immediately before dialogue complete.

    notes: this should work in order lists automatically when add sub events to the dialogue event<<<    

    that's only my top wishlists for Construct2, i know some of the suggestions I listed can be achieved from developers side or usage of third parties plugins, but me personally like to work along with official features, to not worry about future compatibly/broken etc...

    forgive me for my bad English. it's not my native language. <img src="smileys/smiley1.gif" border="0" align="middle" />

    thanks.

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  • aroh me found mine (c2licence.txt) in my original email when i purchased Construct 2 for the first time, you should find it in your inbox.

  • That's good news, but for Nintendo and console in general, nintendo is the worst to support indie games than Microsoft. also I agree with most, probably html5 for web contents only.

  • Voted + shared the link to my friends in FB game dev group <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Man to be honest, this gain my interest !! very useful to create social apps, thanks for sharing, beside making games with C2, C2 is cool too to design an interactive apps and real time feature would be totally cool.

  • I only paid 79$ for GM-HTML5 <img src="smileys/smiley2.gif" border="0" align="middle" /> and that was 2011-septmber, yoyogames so generous if you are an old gamemaker user who bought their products, so i was lucky back than and i was active to not miss the chance, same what happens for C2 early adopter.

    so later GM-HTML5 became absolute product when Studio released, so i got free copy of Studio/MAC/EXE, and yesterday i got another free key for the steam version, worth mention GM is amazing if you learn and use GML to make your games.

  • I already got GameMaker: Studio Steam Version, i believe i already understood how GameMaker made it their, if you guys didn't noticed yet, the gamemaker studio on steam is special version that integrated very well with steam, and also have special export to steam workshop, i believe every softwares on steam already have direct or indirect integration with steam features.

    construct 2 deserve to be their as long as integrated somehow with steam features and have direct export to workshop, with new awesomium release recently, i see it promising to be their hopefully soon.

  • Construct 2 need a good game to be submitted in Steam to advertise the engine, like gamemaker what doing, beside that also it will be good to have some special features from steam api, like achievements that can be integrated with games, i dunno if this possible with Awesomium.

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prinsukun

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