Snalec's Recent Forum Activity

  • https://snalec.itch.io/thumb-defense

    A few weeks ago I participated in a game jam. I was pretty happy with the prototype I made, so I've added some features and have made some tweaks to make the experience better. Now I'm trying to get some feedback, so if you'd like to play it and fill out the survey on the game's page, I'd really appreciate it!

    Thanks,

    Snalec

    Tagged:

  • The sock character is the only thing moving. Everything else will be static. Thank you so much for your help!

  • Hello,

    I've started working on art for a mobile game. I've attached a picture of what I have so far. The last game I worked on was pixel art, so I didn't worry too much about resolution and memory usage. But since I'm working in 1280 x 720 with this project, I'm trying to make sure I do the art as efficiently as possible so I don't have to redo it all later.

    While looking around, I found this blog post: https://www.construct.net/en/blogs/construct-official-blog-1/remember-not-waste-memory-796

    It mentions using smaller sprites to create backgrounds and objects, which will work really well for the background in this project.

    However, I'm curious how far I need to apply this principle. Should I be recreating the books with shapes in Construct 3 versus just importing them as PNGs? Also, the sock character won't have too many animations, but the one completed right now has 13 frames. I could theoretically just recreate his animations by moving his different pieces in Construct 3, but would that be worth the memory it saves?

    Thanks in advance,

    Snalec

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  • Gotcha. Okay, thanks.

  • Hello,

    I have a few questions about audio in Construct 3 and questions about audio in game design in general.

    I've been having trouble keeping audio volume consistent throughout my project. My friend who made the game's music created the songs at different volumes and now I am beginning to add sound effects, which were made by different people, and are all at different volumes.

    I know that you can set the volume of a sound effect in decibels when it's triggered, but it never seemed like it did much. I just tested it now with the same sound, and triggered it two separate ways with one at 50 decibels and one at 0 and there didn't seem to be any difference. Maybe I am just missing something and doing it completely wrong.

    I guess in general I am wondering how you all keep audio volumes consistent in your projects. Do you manage the volume audio in Construct 3, or do you use external programs to make sure all of the audio is at a consistent level before importing it into Construct 3? I know some games implement audio sliders and some don't. For games that do not have audio sliders, what is a good volume for the game to be so that it is best adjustable through the computers audio controls, if that makes sense?

    Thanks, I appreciate the help.

    Snalec

    Tagged:

  • Awesome. Thank you for all your help!

  • Would it be okay if I added more than four though? I was thinking of having some that were maybe ten or more high.

  • Now I'm trying to make it more modular, so that there can be large stacks of goombas without lots of repeat events. I reworked the top event so that instead of creating goombas at the start of the layout, the top goombas are placed in the editor and then are made into a family at the start of the layout.

    Now I'm trying to get the second part more modular. As it is right now, there needs to be falling events that correlate to each possible height the stack can be, if that makes sense. Looking at the file it's probably easier to understand what I mean.

    https://drive.google.com/file/d/1fiwnQcIi-rd9cpqKsXtfJWk5-ZGdMEpG/view?usp=sharing

    I'm trying to figure out a way that it could be condensed into one, but I haven't had much luck with it.

    I guess just making events for each stack height wouldn't be too bad, it's just lots of copy and pasting, but do you think it could possibly lead to performance issues? Especially if there are lots of stacks in the level.

  • I actually figured it out. Here's a link to the file for if anyone ever needs it.

    https://drive.google.com/file/d/1xvx1mGOmloY-enNWVpF6JERpLv3_jP7O/view?usp=sharing

  • I have another question. Hopefully it will be the last one. Would it be possible for them to stack more than three high? I've been messing around a bit with the file trying to make it stack more. Maybe something with that second section would need to be modified, since it says in your note that it doesn't reposition the goombas if there are two children. I just can't figure out what changes need to me made though. Sorry to keep asking questions. You've already helped so much and I really appreciate it!

  • Thanks!

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Snalec

Member since 1 Jul, 2015

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