Now I'm trying to make it more modular, so that there can be large stacks of goombas without lots of repeat events. I reworked the top event so that instead of creating goombas at the start of the layout, the top goombas are placed in the editor and then are made into a family at the start of the layout.
Now I'm trying to get the second part more modular. As it is right now, there needs to be falling events that correlate to each possible height the stack can be, if that makes sense. Looking at the file it's probably easier to understand what I mean.
https://drive.google.com/file/d/1fiwnQcIi-rd9cpqKsXtfJWk5-ZGdMEpG/view?usp=sharing
I'm trying to figure out a way that it could be condensed into one, but I haven't had much luck with it.
I guess just making events for each stack height wouldn't be too bad, it's just lots of copy and pasting, but do you think it could possibly lead to performance issues? Especially if there are lots of stacks in the level.