Snalec's Recent Forum Activity

  • Yeah. Someone to handle all the marketing is what I'd be looking for.

    At least from the research I've done, there are plenty of publishers that encourage indies to pitch games to them. A lot of the ones I've looked at have a page of their site dedicated to it.

    I figure it's worth a shot. I've picked a list of publishers to send to that are a bit smaller and have a catalogue of games similar to the one I'm pitching to them. It might not go anywhere, but I figure there's no harm in trying.

    My game was built with monetization in mind. It's got cosmetics that can be unlocked through playing the game, or more quickly through ads and in-app purchases. I really dislike that kind of stuff, but that's just how mobile games are I guess.

  • Okay. Thank you!

  • I have thought about self publishing. However, even though a publisher would take a cut of the game's profit, I feel like the exposure they could give the game through better marketing would be worth it.

  • Thanks! You too (:

  • I've been working on a mobile game for a few months and the game is to a point now that I am starting to look into mobile game publishers. I've been using these websites as a guide on how to reach out to publishers, but I still have some questions after taking a look at them.

    https://instabug.com/blog/mobile-game-publisher/

    http://stormwatchgames.com/how-to-get-a-publisher-for-your-mobile-game/

    Is there anything I should be concerned about in regards to Construct 3? Looking at displaying ads, it seems Construct 3 can only use AdMob. Would that be a problem for some publishers?

    Some websites suggest sending publishers an Apple Testflight link so that they can demo your game. However, I don't have an Apple device so I can't set that up. Would it be safe/professional to send publishers an APK of the game?

    Both the websites I linked to suggest giving the publishers a release date for the game. My game is pretty much done, except for monetization and whatever suggestions a publisher would give me, but I'd be kind of worried putting a release date on it because I'm sure all sorts of things could go wrong and it could get pushed back. Is giving a release date a necessity? If so, what logic should I use to pick one?

    If anyone else has any other advice on sending to publishers I'd love to hear it.

    Thanks!

  • When you're on the arcade homepage, there's a tab with options on the left. If you scroll down there is an option that says "My Games." Maybe try looking there. I have a game that's six years old and it's still there.

  • Try using the "seek to" action in the audio object. Then if you set the tag to match the sound you are playing and use the random expression (random(Range[, ...])), you should hopefully get the effect you're looking for.

    Hope this helps.

  • Nevermind I figured it out. I wasn't setting my current day variable right. Thanks again for your help!

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  • Thanks! I tried that, but I still seem to have the same problem. The thread that I linked seems to say that floor(unixtime/86400000) will always return the same number if it's ran on the same day. So for example, if I ran it two times today it would return the same number. I tried that just now and I got 1613400114110 and 1613400132398.

  • Hello,

    I'm trying to figure out how to do daily rewards for a mobile game I'm working on. I've found some threads like this one (https://www.construct.net/en/forum/construct-3/general-discussion-7/daily-bonus-143684) that suggest using unix time, so I've been messing around with that.

    The users there suggested using floor(unixtime/86400) to get the day. Then that can be saved to local storage and a new day could be checked with "is currentdayvariable < floor(unixtime/86400)."

    That thread seemed to imply that, if I ran it on the same day, I would always get the same output from floor(unixtime/86400). But so far, it's always been different.

    Hopefully that all made sense, I guess what I'm after is finding a way for the game to know that a day has passed.

    Thanks

  • I don't know if this helps, but you can drag a layout tab out and have it as a separate window. I don't think you can edit it when it's like that though. Probably useful for referencing another layout while working on another though.

    EDIT: Actually if you anchor it, by dragging it to one of the squares while holding it, you can edit the layout's contents.

  • There was a bug where if you played the tutorial, starting a regular match would just play the tutorial again. This has been fixed. If you couldn't play because of that problem, it should be working now!

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Snalec

Member since 1 Jul, 2015

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