Vercingetorix's Recent Forum Activity

  • I'm 23 years old, the only programming experience I have is with Multimedia Fusion 2 (If that counts).I think the first time that I heard about Construct was in a fangame topic on the old Castlevania antichapel forum however I have only just recently started paying close attention to it because I'm tired of waiting around for MMF 3 and more importantly because construct 2 looks like it could greatly simplify the creation of my game ideas.

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  • Hi

    Is it possible to copy a collision polygon across to all the animations in an object(not just all the frames in a animation)so that it could then replace the invisible rectangle the manual advises to use for reliable platform movements?

  • I started to try applying what is in the capx to my own situation but I?ve already managed to make some kind of mistake and now I've got hundreds of objects being made instead of just 1 for each enemy. Can anyone tell me where I've gone wrong?

    dl.dropbox.com/u/56373295/Construct%202%20Files/Enemy%20with%20Detectors.capx

    Any tips or pointers would also be welcome, I?m trying to create a possessed tree with spikes/thorns on its roots that are the only part that hurts the player and an eye which serves as its weak spot.

  • Yep works perfectly now, thanks

  • I agree as well, it would atleast be nice to be have the option to choose whether you want to browse through completed games or unfinished ones.

  • I downloaded it again and checked that I've got the latest version of Construct 2 installed as well, it still isn't working the same message pops up and it closes.

  • At first the file appears to work for like a second and then these windows pop up

    <img src="http://i260.photobucket.com/albums/ii35/Overking1/Construct-2-Problem.png" border="0" />

    and it only ever happens with that file every other capx I've opened works fine, maybe I should try downloading it again and see if it works then.

  • Thanks for posting a capx Yann but Construct keeps crashing whenever I try openning it

  • Hi

    For the enemies in my platform game I need several objects to act as detectors for determining when the player receives damage or deals damage to an enemy, so I was just wondering how I go about assigning detectors to sprites, & destroying them all when they are defeated and that sort of thing?

  • Hi

    I have a sloped jumpthrough platform which acts as a ramp between two completely flat jumpthrough platforms (see diagram below)and I'd like to make it so that when the player is already standing on a flat platform they can walk past the ramp but can still jump onto it from the bottom and go down it from the top.Is it possible to do this in Construct 2 without needing to create a custom movement?

    <img src="http://i260.photobucket.com/albums/ii35/Overking1/RampDiagram.png" border="0" />

  • Hi

    I?m trying to create a platform game where the player defeats his enemies with a sword or a similar kind of weapon however I?m having trouble figuring out an approach that works, so I just wanted to find out how other people have implemented sword based attacks effectively in their own games?

    Any help would be appreciated

    thanks

  • Nice

    However having a separate pair of buttons for moonwalking feels rather awkward and a little redundant, have you tried making the character automatically moonwalk when the player holds down the shoot button and moves in the opposite direction to what they are facing?

    Also out of curiosity how are you creating your tiles because the seams are quite visible.

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Vercingetorix

Member since 25 Jul, 2011

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