Yep works perfectly now, thanks
Vercingetorix
Ok I should avoid 1px texture :D
I started to try applying what is in the capx to my own situation but I?ve already managed to make some kind of mistake and now I've got hundreds of objects being made instead of just 1 for each enemy. Can anyone tell me where I've gone wrong?
dl.dropbox.com/u/56373295/Construct%202%20Files/Enemy%20with%20Detectors.capx
Any tips or pointers would also be welcome, I?m trying to create a possessed tree with spikes/thorns on its roots that are the only part that hurts the player and an eye which serves as its weak spot.
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Nest the foreach event under the start of layout event