The only work around I have figured out is making a separate pair of sprites for each "enemy" one for the enemy itself, and another invisible trigger just above his head. This works ok, but It would be nice to how link the two on a variable level instead of having heaps of separate sprites (and events! totally inefficient).
Is there anyway to connect two sprites, not just on a physical level like "pin" but to share variables (i.e. health, etc)?
someone has to have made a game where you jump on enemies heads by now, right?